diff --git a/src/d_clisrv.c b/src/d_clisrv.c index fca3b27a4..814320fce 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -616,6 +616,8 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i) rsp->kartstuff[j] = LONG(players[i].kartstuff[j]); rsp->airtime = (tic_t)LONG(players[i].airtime); + rsp->driftInput = players[i].driftInput; + rsp->trickpanel = (UINT8)players[i].trickpanel; rsp->trickdelay = (boolean)players[i].trickdelay; rsp->trickmomx = (fixed_t)LONG(players[i].trickmomx); @@ -776,6 +778,8 @@ static void resynch_read_player(resynch_pak *rsp) players[i].kartstuff[j] = LONG(rsp->kartstuff[j]); players[i].airtime = (tic_t)LONG(rsp->airtime); + players[i].driftInput = (boolean)rsp->driftInput; + players[i].trickpanel = (UINT8)rsp->trickpanel; players[i].trickdelay = (boolean)rsp->trickdelay; players[i].trickmomx = (fixed_t)LONG(rsp->trickmomx); diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 7d86a70fc..f5e21d2e3 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -280,6 +280,7 @@ typedef struct // SRB2kart INT32 kartstuff[NUMKARTSTUFF]; tic_t airtime; + boolean driftInput; UINT8 trickpanel; boolean trickdelay; fixed_t trickmomx; diff --git a/src/d_player.h b/src/d_player.h index f352aef5e..fc98e93bd 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -519,10 +519,12 @@ typedef struct player_s // SRB2kart stuff INT32 kartstuff[NUMKARTSTUFF]; INT32 karthud[NUMKARTHUD]; + UINT32 distancetofinish; waypoint_t *nextwaypoint; respawnvars_t respawn; // Respawn info tic_t airtime; // Keep track of how long you've been in the air + boolean driftInput; // Whenever or not try drifting. UINT8 trickpanel; // Trick panel state boolean trickdelay; // Prevent tricks until control stick is neutral diff --git a/src/k_kart.c b/src/k_kart.c index 0821e06ee..71adac13d 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2287,6 +2287,13 @@ boolean K_ApplyOffroad(player_t *player) return true; } +boolean K_SlopeResistance(player_t *player) +{ + if (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_tiregrease]) + return true; + return false; +} + static fixed_t K_FlameShieldDashVar(INT32 val) { // 1 second = 75% + 50% top speed @@ -2305,7 +2312,7 @@ fixed_t K_GetSpindashChargeSpeed(player_t *player) // more speed for higher weight & speed // Tails = +6.25%, Fang = +20.31%, Mighty = +20.31%, Metal = +25% // (can be higher than this value when overcharged) - return (player->kartspeed + player->kartweight) * (FRACUNIT/64); + return (player->kartspeed + player->kartweight) * (FRACUNIT/32); } @@ -2381,11 +2388,12 @@ static void K_GetKartBoostPower(player_t *player) if (player->kartstuff[k_spindashboost]) // Spindash boost { const fixed_t MAXCHARGESPEED = K_GetSpindashChargeSpeed(player); + const fixed_t exponent = FixedMul(player->kartstuff[k_spindashspeed], player->kartstuff[k_spindashspeed]); // character & charge dependent ADDBOOST( - FixedMul(MAXCHARGESPEED, player->kartstuff[k_spindashspeed]), // + 0 to K_GetSpindashChargeSpeed()% top speed - (4*FRACUNIT) + (36*player->kartstuff[k_spindashspeed]), // + 400% to 4000% acceleration + FixedMul(MAXCHARGESPEED, exponent), // + 0 to K_GetSpindashChargeSpeed()% top speed + (40 * exponent), // + 0% to 4000% acceleration 0 // + 0% handling ); } @@ -6392,9 +6400,18 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) } if (cmd->buttons & BT_DRIFT) - player->kartstuff[k_jmp] = 1; + { + // Only allow drifting while NOT trying to do an spindash input. + if ((cmd->buttons & BT_EBRAKEMASK) != BT_EBRAKEMASK) + { + player->driftInput = true; + } + // else, keep the previous value, because it might be brake-drifting. + } else - player->kartstuff[k_jmp] = 0; + { + player->driftInput = false; + } // Roulette Code K_KartItemRoulette(player, cmd); @@ -6999,13 +7016,15 @@ void K_SpawnDriftBoostExplosion(player_t *player, int stage) static void K_KartDrift(player_t *player, boolean onground) { - fixed_t minspeed = (10 * player->mo->scale); - INT32 dsone = K_GetKartDriftSparkValue(player); - INT32 dstwo = dsone*2; - INT32 dsthree = dstwo*2; + const fixed_t minspeed = (10 * player->mo->scale); + + const INT32 dsone = K_GetKartDriftSparkValue(player); + const INT32 dstwo = dsone*2; + const INT32 dsthree = dstwo*2; // Drifting is actually straffing + automatic turning. // Holding the Jump button will enable drifting. + // (This comment is extremely funny) // Drift Release (Moved here so you can't "chain" drifts) if (player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) @@ -7066,21 +7085,21 @@ static void K_KartDrift(player_t *player, boolean onground) } // Drifting: left or right? - if ((player->cmd.turning > 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1 + if ((player->cmd.turning > 0) && player->speed > minspeed && player->driftInput == true && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1) { // Starting left drift player->kartstuff[k_drift] = 1; player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0; } - else if ((player->cmd.turning < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1 + else if ((player->cmd.turning < 0) && player->speed > minspeed && player->driftInput == true && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1) { // Starting right drift player->kartstuff[k_drift] = -1; player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0; } - else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0) + else if (player->driftInput == false) // || player->kartstuff[k_turndir] == 0) { // drift is not being performed so if we're just finishing set driftend and decrement counters if (player->kartstuff[k_drift] > 0) @@ -7104,7 +7123,7 @@ static void K_KartDrift(player_t *player, boolean onground) player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0; player->kartstuff[k_getsparks] = 0; } - else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0) + else if (player->driftInput == true && player->kartstuff[k_drift] != 0) { // Incease/decrease the drift value to continue drifting in that direction fixed_t driftadditive = 24; @@ -7456,6 +7475,11 @@ static void K_KartSpindash(player_t *player) ticcmd_t *cmd = &player->cmd; boolean spawnWind = (leveltime % 2 == 0); + if (player->mo->hitlag > 0 || P_PlayerInPain(player)) + { + player->kartstuff[k_spindash] = 0; + } + if (player->kartstuff[k_spindash] > 0 && (cmd->buttons & (BT_DRIFT|BT_BRAKE)) != (BT_DRIFT|BT_BRAKE)) { player->kartstuff[k_spindashspeed] = (player->kartstuff[k_spindash] * FRACUNIT) / MAXCHARGETIME; diff --git a/src/k_kart.h b/src/k_kart.h index 9f18b4661..1a1a932f3 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -82,6 +82,7 @@ void K_StripItems(player_t *player); void K_StripOther(player_t *player); void K_MomentumToFacing(player_t *player); boolean K_ApplyOffroad(player_t *player); +boolean K_SlopeResistance(player_t *player); INT16 K_GetSpindashChargeTime(player_t *player); fixed_t K_GetSpindashChargeSpeed(player_t *player); fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed); diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index a1418847e..a8e0e5810 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -218,6 +218,8 @@ static int player_get(lua_State *L) LUA_PushUserdata(L, plr->karthud, META_KARTHUD); else if (fastcmp(field,"airtime")) lua_pushinteger(L, plr->airtime); + else if (fastcmp(field,"driftInput")) + lua_pushboolean(L, plr->driftInput); else if (fastcmp(field,"tumbleBounces")) lua_pushinteger(L, plr->tumbleBounces); else if (fastcmp(field,"tumbleHeight")) @@ -529,6 +531,8 @@ static int player_set(lua_State *L) return NOSET; else if (fastcmp(field,"airtime")) plr->airtime = (tic_t)luaL_checkinteger(L, 3); + else if (fastcmp(field,"driftInput")) + plr->driftInput = luaL_checkboolean(L, 3); else if (fastcmp(field,"tumbleBounces")) plr->tumbleBounces = (UINT8)luaL_checkinteger(L, 3); else if (fastcmp(field,"tumbleHeight")) diff --git a/src/p_saveg.c b/src/p_saveg.c index c27ff10ca..0eff1e1d3 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -255,7 +255,10 @@ static void P_NetArchivePlayers(void) WRITEUINT32(save_p, players[i].distancetofinish); WRITEUINT32(save_p, K_GetWaypointHeapIndex(players[i].nextwaypoint)); + WRITEUINT32(save_p, players[i].airtime); + WRITEUINT8(save_p, players[i].driftInput); + WRITEUINT8(save_p, players[i].trickpanel); WRITEUINT8(save_p, players[i].trickdelay); WRITEUINT32(save_p, players[i].trickmomx); @@ -457,7 +460,10 @@ static void P_NetUnArchivePlayers(void) players[i].distancetofinish = READUINT32(save_p); players[i].nextwaypoint = (waypoint_t *)(size_t)READUINT32(save_p); + players[i].airtime = READUINT32(save_p); + players[i].driftInput = (boolean)READUINT8(save_p); + players[i].trickpanel = READUINT8(save_p); players[i].trickdelay = READUINT8(save_p); players[i].trickmomx = READUINT32(save_p); diff --git a/src/p_user.c b/src/p_user.c index adaa9333b..51427fd29 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1851,7 +1851,7 @@ static void P_3dMovement(player_t *player) totalthrust.x = totalthrust.y = 0; // I forget if this is needed totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes - if (player->kartstuff[k_sneakertimer] > 0) + if (K_SlopeResistance(player) == true) { totalthrust.z = -(totalthrust.z); }