Add Poh-Bee sprites

This commit is contained in:
Sally Coolatta 2022-09-18 04:33:03 -04:00
parent 4c89619ac4
commit e610c41d0f
4 changed files with 75 additions and 12 deletions

View file

@ -3759,8 +3759,20 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GROW_PARTICLE",
// Shrink
"S_SHRINK_GUN",
"S_SHRINK_POHBEE",
"S_SHRINK_POHBEE2",
"S_SHRINK_POHBEE3",
"S_SHRINK_POHBEE4",
"S_SHRINK_POHBEE5",
"S_SHRINK_POHBEE6",
"S_SHRINK_POHBEE7",
"S_SHRINK_POHBEE8",
"S_SHRINK_CHAIN",
"S_SHRINK_GUN",
"S_SHRINK_GUN_OVERLAY",
"S_SHRINK_LASER",
"S_SHRINK_PARTICLE",

View file

@ -575,7 +575,9 @@ char sprnames[NUMSPRITES + 1][5] =
"HYUU", // Hyudoro
"GRWP", // Grow
"POHB", // Shrink Poh-Bee
"SHRG", // Shrink gun / laser
"POHC", // Shrink Poh-Bee chain
"SHRG", // Shrink gun
"SHRL", // Shrink laser
"SINK", // Kitchen Sink
"SITR", // Kitchen Sink Trail
"KBLN", // Battle Mode Bumper
@ -4319,10 +4321,22 @@ state_t states[NUMSTATES] =
{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE2}, // S_SHRINK_POHBEE
{SPR_POHB, 1, 1, {NULL}, 0, 0, S_SHRINK_POHBEE3}, // S_SHRINK_POHBEE2
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE4}, // S_SHRINK_POHBEE3
{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE5}, // S_SHRINK_POHBEE4
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE6}, // S_SHRINK_POHBEE5
{SPR_POHB, 3, 1, {NULL}, 0, 0, S_SHRINK_POHBEE7}, // S_SHRINK_POHBEE6
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE8}, // S_SHRINK_POHBEE7
{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE}, // S_SHRINK_POHBEE8
{SPR_POHC, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_CHAIN
{SPR_SHRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN
{SPR_POHB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_CHAIN
{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
{SPR_SHRG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN_OVERLAY
{SPR_SHRL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
{SPR_SHRL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
@ -24075,7 +24089,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_SHRINK_POHBEE
-1, // doomednum
S_HYUDORO, // spawnstate
S_SHRINK_POHBEE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -24096,7 +24110,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
S_NULL // raisestate
},

View file

@ -1121,7 +1121,9 @@ typedef enum sprite
SPR_HYUU, // Hyudoro
SPR_GRWP, // Grow
SPR_POHB, // Shrink Poh-Bee
SPR_SHRG, // Shrink gun / laser
SPR_POHC, // Shrink Poh-Bee chain
SPR_SHRG, // Shrink gun
SPR_SHRL, // Shrink laser
SPR_SINK, // Kitchen Sink
SPR_SITR, // Kitchen Sink Trail
SPR_KBLN, // Battle Mode Bumper
@ -4752,8 +4754,20 @@ typedef enum state
S_GROW_PARTICLE,
// Shrink
S_SHRINK_GUN,
S_SHRINK_POHBEE,
S_SHRINK_POHBEE2,
S_SHRINK_POHBEE3,
S_SHRINK_POHBEE4,
S_SHRINK_POHBEE5,
S_SHRINK_POHBEE6,
S_SHRINK_POHBEE7,
S_SHRINK_POHBEE8,
S_SHRINK_CHAIN,
S_SHRINK_GUN,
S_SHRINK_GUN_OVERLAY,
S_SHRINK_LASER,
S_SHRINK_PARTICLE,

View file

@ -34,7 +34,7 @@
// vertical flip
//
#define POHBEE_HOVER (256 << FRACBITS)
#define POHBEE_HOVER (128 << FRACBITS)
#define POHBEE_SPEED (128 << FRACBITS)
#define POHBEE_TIME (30 * TICRATE)
#define POHBEE_DIST (4096 << FRACBITS)
@ -68,6 +68,7 @@ enum
#define gun_pohbee(o) ((o)->target)
#define gun_laser(o) ((o)->tracer)
#define gun_chains(o) ((o)->hprev)
#define gun_overlay(o) ((o)->itnext)
#define chain_index(o) ((o)->extravalue1)
@ -314,7 +315,7 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
mobj_t *particle = NULL;
laser->renderflags &= ~RF_DONTDRAW;
laser->color = gun->color;
laser->color = ShrinkLaserColor(pohbee);
if (leveltime & 1)
{
@ -386,6 +387,7 @@ static void DoGunChains(mobj_t *gun, mobj_t *pohbee)
static void ShrinkGunThinker(mobj_t *gun)
{
mobj_t *pohbee = gun_pohbee(gun);
skincolornum_t gunColor = SKINCOLOR_GREY;
if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
{
@ -394,7 +396,19 @@ static void ShrinkGunThinker(mobj_t *gun)
}
gun->angle = pohbee->angle;
gun->color = ShrinkLaserColor(pohbee);
if (pohbee_owner(pohbee) != NULL && P_MobjWasRemoved(pohbee_owner(pohbee)) == false
&& pohbee_owner(pohbee)->player != NULL)
{
gunColor = pohbee_owner(pohbee)->player->skincolor;
}
gun->color = gunColor;
if (gun_overlay(gun) != NULL && P_MobjWasRemoved(gun_overlay(gun)) == false)
{
gun_overlay(gun)->color = ShrinkLaserColor(pohbee);
}
DoGunSwing(gun, pohbee);
@ -411,6 +425,7 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
mobj_t *gun = NULL;
pohbee->momx = pohbee->momy = pohbee->momz = 0;
pohbee->spritexscale = pohbee->spriteyscale = 2*FRACUNIT;
switch (pohbee_mode(pohbee))
{
@ -654,6 +669,7 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
const UINT8 numSegs = segVal * (i + 1);
mobj_t *gun = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_GUN);
mobj_t *overlay = NULL;
mobj_t *laser = NULL;
mobj_t *prevChain = NULL;
@ -663,6 +679,13 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
gun_numsegs(gun) = numSegs;
gun_offset(gun) = P_RandomKey(GUN_SWINGTIME);
overlay = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_OVERLAY);
P_SetTarget(&overlay->target, gun);
P_SetTarget(&gun_overlay(gun), overlay);
P_SetMobjState(overlay, S_SHRINK_GUN_OVERLAY);
laser = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_LASER);
P_SetTarget(&gun_laser(gun), laser);