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Air failsafe boost prevention
AiAi burned to ash
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@ -14391,6 +14391,7 @@ void K_DappleEmployment(player_t *player)
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}
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K_StumblePlayer(player);
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player->mo->preventfailsafe = TICRATE*3;
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S_StopSoundByID(player->mo, sfx_s3k9b); // Avoid stumble crunch noise
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}
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