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https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-24 08:52:33 +00:00
Servant Hand: Refactor to use its own thinker
Since it's already ticking for the sake of a fuse, make it handle its own movement/scaling as well. Spawning is still handled by the player thinker (and can be blocked by hitlag), but this permits it to disappear when a player dies/disconnects the server.
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4 changed files with 62 additions and 38 deletions
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@ -8339,7 +8339,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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K_KartEbrakeVisuals(player);
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Obj_ServantHandHandling(player);
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Obj_ServantHandSpawning(player);
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}
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if (K_GetKartButtons(player) & BT_BRAKE &&
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@ -144,7 +144,8 @@ void Obj_GachaBomReboundThink(mobj_t *mobj);
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void Obj_SpawnGachaBomRebound(mobj_t *source, mobj_t *target);
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/* Servant Hand */
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void Obj_ServantHandHandling(player_t *player);
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void Obj_ServantHandSpawning(player_t *player);
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void Obj_ServantHandThink(mobj_t *hand);
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void Obj_PointPlayersToXY(fixed_t x, fixed_t y);
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/* Super Flicky Controller */
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@ -8,7 +8,7 @@
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#include "../r_main.h"
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#include "../g_game.h"
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void Obj_ServantHandHandling(player_t *player)
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void Obj_ServantHandSpawning(player_t *player)
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{
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if (player->pflags & PF_WRONGWAY || player->pflags & PF_POINTME)
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{
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@ -36,71 +36,86 @@ void Obj_ServantHandHandling(player_t *player)
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}
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}
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}
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if (player->hand)
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{
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player->hand->destscale = mapobjectscale;
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}
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}
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else if (player->handtimer != 0)
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{
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player->handtimer--;
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}
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}
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void Obj_ServantHandThink(mobj_t *hand)
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{
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UINT8 handtimer = 0;
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player_t *player = NULL;
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if (P_MobjWasRemoved(hand->target))
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{
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P_RemoveMobj(hand);
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return;
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}
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if (hand->target->health && hand->target->player && hand->target->player->hand == hand)
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{
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player = hand->target->player;
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handtimer = hand->target->player->handtimer;
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}
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if (player->hand)
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{
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const fixed_t handpokespeed = 4;
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const fixed_t looping = handpokespeed - abs((player->hand->threshold % (handpokespeed*2)) - handpokespeed);
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const fixed_t looping = handpokespeed - abs((hand->threshold % (handpokespeed*2)) - handpokespeed);
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fixed_t xoffs = 0, yoffs = 0;
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player->hand->color = player->skincolor;
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player->hand->angle = player->besthanddirection;
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if (player->hand->fuse != 0)
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if (hand->fuse != 0)
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{
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;
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}
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else if (looping != 0)
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{
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xoffs = FixedMul(2 * looping * mapobjectscale, FINECOSINE(player->hand->angle >> ANGLETOFINESHIFT)),
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yoffs = FixedMul(2 * looping * mapobjectscale, FINESINE(player->hand->angle >> ANGLETOFINESHIFT)),
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xoffs = FixedMul(2 * looping * mapobjectscale, FINECOSINE(hand->angle >> ANGLETOFINESHIFT)),
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yoffs = FixedMul(2 * looping * mapobjectscale, FINESINE(hand->angle >> ANGLETOFINESHIFT)),
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player->hand->threshold++;
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hand->threshold++;
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}
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else if (player->handtimer == 0)
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else if (handtimer == 0)
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{
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player->hand->fuse = 8;
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hand->fuse = 8;
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}
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else
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{
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player->hand->threshold++;
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hand->threshold++;
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}
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if (player->hand->fuse != 0)
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if (hand->fuse != 0)
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{
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if ((player->hand->fuse > 4) ^ (player->handtimer < TICRATE/2))
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if ((hand->fuse > 4) ^ (handtimer < TICRATE/2))
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{
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player->hand->spritexscale = FRACUNIT/3;
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player->hand->spriteyscale = 3*FRACUNIT;
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hand->spritexscale = FRACUNIT/3;
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hand->spriteyscale = 3*FRACUNIT;
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}
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else
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{
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player->hand->spritexscale = 2*FRACUNIT;
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player->hand->spriteyscale = FRACUNIT/2;
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hand->spritexscale = 2*FRACUNIT;
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hand->spriteyscale = FRACUNIT/2;
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}
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}
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P_MoveOrigin(player->hand,
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player->mo->x + xoffs,
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player->mo->y + yoffs,
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player->mo->z + player->mo->height + 30*mapobjectscale
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);
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K_FlipFromObject(player->hand, player->mo);
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if (player != NULL)
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{
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hand->color = player->skincolor;
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hand->angle = player->besthanddirection;
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player->hand->sprzoff = player->mo->sprzoff;
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P_MoveOrigin(hand,
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player->mo->x + xoffs,
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player->mo->y + yoffs,
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player->mo->z + player->mo->height + 30*mapobjectscale
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);
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K_FlipFromObject(hand, player->mo);
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player->hand->renderflags &= ~RF_DONTDRAW;
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player->hand->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
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hand->sprzoff = player->mo->sprzoff;
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hand->renderflags &= ~RF_DONTDRAW;
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hand->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
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}
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}
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}
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14
src/p_mobj.c
14
src/p_mobj.c
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@ -7380,6 +7380,13 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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Obj_MantaRingThink(mobj);
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break;
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}
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case MT_SERVANTHAND:
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{
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Obj_ServantHandThink(mobj);
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if (P_MobjWasRemoved(mobj))
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return false;
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break;
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}
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case MT_BALLHOG:
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{
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mobj_t *ghost = P_SpawnGhostMobj(mobj);
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@ -9831,10 +9838,11 @@ static boolean P_FuseThink(mobj_t *mobj)
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}
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case MT_SERVANTHAND:
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{
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if (!mobj->target
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|| P_MobjWasRemoved(mobj->target)
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if (P_MobjWasRemoved(mobj->target)
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|| !mobj->target->health
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|| !mobj->target->player
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|| mobj->target->player->handtimer == 0)
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|| mobj->target->player->handtimer == 0
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|| mobj->target->player->hand != mobj)
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{
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P_RemoveMobj(mobj);
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return false;
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