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s_sound.c - Add exceptions for demo.rewinding and demo.title to all new music setter functions introduced with 2.2 merge
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1 changed files with 19 additions and 1 deletions
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@ -1761,6 +1761,10 @@ UINT32 S_GetMusicLoopPoint(void)
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boolean S_SetMusicPosition(UINT32 position)
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boolean S_SetMusicPosition(UINT32 position)
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{
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{
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if (demo.rewinding // Don't mess with music while rewinding!
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|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
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return false;
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return I_SetSongPosition(position);
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return I_SetSongPosition(position);
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}
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}
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@ -1962,7 +1966,13 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
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UINT32 newpos = 0;
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UINT32 newpos = 0;
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boolean mapmuschanged = false;
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boolean mapmuschanged = false;
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musicstack_t *result;
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musicstack_t *result;
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musicstack_t *entry = Z_Calloc(sizeof (*result), PU_MUSIC, NULL);
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musicstack_t *entry;
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if (demo.rewinding // Don't mess with music while rewinding!
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|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
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return false;
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entry = Z_Calloc(sizeof (*result), PU_MUSIC, NULL);
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if (status)
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if (status)
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result = S_GetMusicStackEntry(status, fromfirst, -1);
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result = S_GetMusicStackEntry(status, fromfirst, -1);
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@ -2387,6 +2397,10 @@ void S_StopFadingMusic(void)
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boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms)
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boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms)
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{
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{
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if (demo.rewinding // Don't mess with music while rewinding!
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|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
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return false;
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if (source_volume < 0)
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if (source_volume < 0)
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return I_FadeSong(target_volume, ms, NULL);
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return I_FadeSong(target_volume, ms, NULL);
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else
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else
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@ -2395,6 +2409,10 @@ boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 m
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boolean S_FadeOutStopMusic(UINT32 ms)
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boolean S_FadeOutStopMusic(UINT32 ms)
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{
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{
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if (demo.rewinding // Don't mess with music while rewinding!
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|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
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return false;
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return I_FadeSong(0, ms, &S_StopMusic);
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return I_FadeSong(0, ms, &S_StopMusic);
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}
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}
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