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https://github.com/KartKrewDev/RingRacers.git
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Add Frozen Production Frost Thrower states
Change from Lua: Ice Dust hitbox is twice as wide
This commit is contained in:
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ea697d2048
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5 changed files with 293 additions and 0 deletions
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@ -4795,6 +4795,39 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_GPZ_TREETHING_B",
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"S_GPZ_TREETHING_M",
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"S_GPZ_TREETHING_S",
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// MT_GGZFREEZETHRUSTER
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"S_GGZFREEZETHRUSTER",
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// MT_GGZICEDUST
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"S_GGZICEDUST1",
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"S_GGZICEDUST2",
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"S_GGZICEDUST3",
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"S_GGZICEDUST4",
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"S_GGZICEDUST5",
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"S_GGZICEDUST6",
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"S_GGZICEDUST7",
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"S_GGZICEDUST8",
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"S_GGZICEDUST9",
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"S_GGZICEDUST10",
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"S_GGZICEDUST11",
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"S_GGZPARTICLE11",
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"S_GGZPARTICLE12",
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"S_GGZPARTICLE13",
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"S_GGZPARTICLE14",
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"S_GGZPARTICLE15",
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"S_GGZPARTICLE16",
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"S_GGZPARTICLE17",
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"S_GGZPARTICLE18",
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"S_GGZPARTICLE21",
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"S_GGZPARTICLE22",
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"S_GGZPARTICLE23",
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"S_GGZPARTICLE24",
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"S_GGZICECUBE",
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// MT_THRUSTERPART
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"S_THRUSTERPART",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -6010,6 +6043,13 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_GPZ_TREETHING_B",
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"MT_GPZ_TREETHING_M",
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"MT_GPZ_TREETHING_S",
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"MT_GGZFREEZETHRUSTER",
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"MT_GGZICEDUST",
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"MT_GGZICECUBE",
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"MT_GGZICESHATTER",
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"MT_SIDEWAYSFREEZETHRUSTER",
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"MT_THRUSTERPART",
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};
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const char *const MOBJFLAG_LIST[] = {
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199
src/info.c
199
src/info.c
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@ -977,6 +977,15 @@ char sprnames[NUMSPRITES + 1][5] =
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"GPTM",
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"GPTS",
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"GGZ1",
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"GGZ2",
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"GGZ3",
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"GGZ6",
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"GGZ7",
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"GGZ8",
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"FBTN",
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"SFTR",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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};
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@ -5632,6 +5641,39 @@ state_t states[NUMSTATES] =
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{SPR_GPTB, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_B,
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{SPR_GPTM, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_M,
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{SPR_GPTS, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_S,
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// MT_GGZFREEZETHRUSTER
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{SPR_GGZ6, 0, -1, {NULL}, 0, 0, S_GGZFREEZETHRUSTER}, // S_GGZFREEZETHRUSTER
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// MT_GGZICEDUST
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{SPR_GGZ7, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST2}, // S_GGZICEDUST1
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{SPR_GGZ7, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST3}, // S_GGZICEDUST2
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{SPR_GGZ7, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST4}, // S_GGZICEDUST3
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{SPR_GGZ7, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST5}, // S_GGZICEDUST4
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{SPR_GGZ7, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST6}, // S_GGZICEDUST5
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{SPR_GGZ7, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST7}, // S_GGZICEDUST6
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{SPR_GGZ7, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST8}, // S_GGZICEDUST7
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{SPR_GGZ7, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST9}, // S_GGZICEDUST8
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{SPR_GGZ7, 8|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST10}, // S_GGZICEDUST9
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{SPR_GGZ7, 9|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST11}, // S_GGZICEDUST10
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{SPR_GGZ7, 10|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_GGZICEDUST11
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{SPR_GGZ1, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE12}, // S_GGZPARTICLE11
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{SPR_GGZ1, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE13}, // S_GGZPARTICLE12
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{SPR_GGZ1, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE14}, // S_GGZPARTICLE13
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{SPR_GGZ1, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE15}, // S_GGZPARTICLE14
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{SPR_GGZ1, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE16}, // S_GGZPARTICLE15
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{SPR_GGZ1, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE17}, // S_GGZPARTICLE16
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{SPR_GGZ1, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE18}, // S_GGZPARTICLE17
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{SPR_GGZ1, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE11}, // S_GGZPARTICLE18
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{SPR_GGZ2, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE22}, // S_GGZPARTICLE21
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{SPR_GGZ2, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE23}, // S_GGZPARTICLE22
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{SPR_GGZ2, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE24}, // S_GGZPARTICLE23
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{SPR_GGZ2, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE21}, // S_GGZPARTICLE24
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{SPR_GGZ8, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_GGZICECUBE
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// MT_THRUSTERPART
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{SPR_SFTR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_THRUSTERPART}, // S_THRUSTERPART
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -31919,6 +31961,163 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
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S_NULL // raisestate
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},
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{ // MT_GGZFREEZETHRUSTER
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691, // doomednum
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S_GGZFREEZETHRUSTER, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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48*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIPTHING|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_GGZICEDUST
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-1, // doomednum
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S_GGZICEDUST1, // spawnstate
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2, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOSQUISH|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_GGZICECUBE
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-1, // doomednum
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S_GGZICECUBE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_GGZICESHATTER
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIPHEIGHT|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_SIDEWAYSFREEZETHRUSTER
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693, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_THRUSTERPART
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-1, // doomednum
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S_THRUSTERPART, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
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S_NULL // raisestate
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},
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};
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49
src/info.h
49
src/info.h
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@ -1531,6 +1531,15 @@ typedef enum sprite
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SPR_GPTM,
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SPR_GPTS,
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SPR_GGZ1,
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SPR_GGZ2,
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SPR_GGZ3,
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SPR_GGZ6,
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SPR_GGZ7,
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SPR_GGZ8,
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SPR_FBTN,
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SPR_SFTR,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -6057,6 +6066,39 @@ typedef enum state
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S_GPZ_TREETHING_M,
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S_GPZ_TREETHING_S,
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// MT_GGZFREEZETHRUSTER
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S_GGZFREEZETHRUSTER,
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// MT_GGZICEDUST
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S_GGZICEDUST1,
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S_GGZICEDUST2,
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S_GGZICEDUST3,
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S_GGZICEDUST4,
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S_GGZICEDUST5,
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S_GGZICEDUST6,
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S_GGZICEDUST7,
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S_GGZICEDUST8,
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S_GGZICEDUST9,
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S_GGZICEDUST10,
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S_GGZICEDUST11,
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S_GGZPARTICLE11,
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S_GGZPARTICLE12,
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S_GGZPARTICLE13,
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S_GGZPARTICLE14,
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S_GGZPARTICLE15,
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S_GGZPARTICLE16,
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S_GGZPARTICLE17,
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S_GGZPARTICLE18,
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S_GGZPARTICLE21,
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S_GGZPARTICLE22,
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S_GGZPARTICLE23,
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S_GGZPARTICLE24,
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S_GGZICECUBE,
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// MT_THRUSTERPART
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S_THRUSTERPART,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -7292,6 +7334,13 @@ typedef enum mobj_type
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MT_GPZ_TREETHING_M,
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MT_GPZ_TREETHING_S,
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MT_GGZFREEZETHRUSTER,
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MT_GGZICEDUST,
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MT_GGZICECUBE,
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MT_GGZICESHATTER,
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MT_SIDEWAYSFREEZETHRUSTER,
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MT_THRUSTERPART,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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@ -1247,6 +1247,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"befan1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whisking"}, // Blend Eye whisk startup
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{"befan2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whisking"}, // Blend Eye whisk
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{"glgz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice Cube shatters"},
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// Damage sounds
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{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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@ -1317,6 +1317,9 @@ typedef enum
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sfx_befan1,
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sfx_befan2,
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// Ice Cube
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sfx_glgz1,
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// Damage sounds
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sfx_dmga1,
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sfx_dmga2,
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