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Reduced SPB target distance to 1024 units (previously 3072 units)
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1 changed files with 2 additions and 2 deletions
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@ -8791,9 +8791,9 @@ void A_SPBChase(mobj_t *actor)
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// Spawn a trail of rings behind the SPB!
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SpawnSPBTrailRings(actor);
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if (dist <= (3072*actor->tracer->scale)) // Close enough to target?
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if (dist <= (1024*actor->tracer->scale)) // Close enough to target?
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{
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S_StartSound(actor, actor->info->attacksound); // Siren sound; might not need this anymore, but I'm keeping it for now just for debugging.
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S_StartSound(actor, actor->info->attacksound);
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actor->extravalue1 = 1; // TARGET ACQUIRED
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actor->extravalue2 = 7*TICRATE;
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actor->cvmem = wspeed;
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