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https://github.com/KartKrewDev/RingRacers.git
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Re-implement spectator vertical look
- Hold lookback to pivot the spectator's vertical aiming angle
- Forward/backwards item throw/trick input aims up/down
- Overrides forwards/backwards movement while lookback is held
- Changes the spectator text to indicate that it's in aiming mode
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parent
dfd13b5a7a
commit
e6e1d6b042
2 changed files with 23 additions and 7 deletions
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@ -1105,6 +1105,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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forward = 0;
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cmd->turning = 0;
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cmd->aiming = 0;
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if (joystickvector.xaxis != 0)
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{
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@ -1123,6 +1124,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->buttons |= BT_BRAKE;
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}
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if (G_PlayerInputDown(forplayer, gc_lookback, 0))
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{
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cmd->aiming -= joystickvector.yaxis;
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}
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else
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{
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if (joystickvector.yaxis < 0)
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{
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forward += MAXPLMOVE;
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@ -1133,6 +1140,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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forward -= MAXPLMOVE;
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}
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}
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}
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else
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{
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// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
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@ -1109,11 +1109,19 @@ static void ST_overlayDrawer(void)
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{
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V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_SPLITSCREEN|V_YELLOWMAP|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("- SPECTATING -"));
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V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, itemtxt);
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if (stplyr->cmd.buttons & BT_LOOKBACK)
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{
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V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("Lookback - Camera pivot"));
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V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("Aim forward/backward"));
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}
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else
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{
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V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("Accelerate - Float"));
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V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("Brake - Sink"));
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}
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}
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}
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}
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}
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void ST_DrawDemoTitleEntry(void)
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