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Expose K_IsSPBInGame to Lua
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1 changed files with 8 additions and 0 deletions
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@ -4656,6 +4656,13 @@ static int lib_kPlayerBaseFriction(lua_State *L)
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return 1;
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}
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static int lib_kIsSPBInGame(lua_State *L)
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{
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INLEVEL
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lua_pushboolean(L, K_IsSPBInGame());
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return 1;
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}
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static int lib_kDefaultPlayerRadius(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -5265,6 +5272,7 @@ static luaL_Reg lib[] = {
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{"K_PlayerEBrake",lib_kPlayerEBrake},
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{"K_Sliptiding",lib_kSliptiding},
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{"K_PlayerBaseFriction",lib_kPlayerBaseFriction},
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{"K_IsSPBInGame",lib_kIsSPBInGame},
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{"K_DefaultPlayerRadius",lib_kDefaultPlayerRadius},
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{"K_ItemScaleForPlayer",lib_kItemScaleForPlayer},
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{"K_SetItemOut",lib_kSetItemOut},
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