Expose K_IsSPBInGame to Lua

This commit is contained in:
JugadorXEI 2025-08-10 12:35:47 +02:00
parent befde2e67b
commit e720bdb5a2

View file

@ -4656,6 +4656,13 @@ static int lib_kPlayerBaseFriction(lua_State *L)
return 1;
}
static int lib_kIsSPBInGame(lua_State *L)
{
INLEVEL
lua_pushboolean(L, K_IsSPBInGame());
return 1;
}
static int lib_kDefaultPlayerRadius(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -5265,6 +5272,7 @@ static luaL_Reg lib[] = {
{"K_PlayerEBrake",lib_kPlayerEBrake},
{"K_Sliptiding",lib_kSliptiding},
{"K_PlayerBaseFriction",lib_kPlayerBaseFriction},
{"K_IsSPBInGame",lib_kIsSPBInGame},
{"K_DefaultPlayerRadius",lib_kDefaultPlayerRadius},
{"K_ItemScaleForPlayer",lib_kItemScaleForPlayer},
{"K_SetItemOut",lib_kSetItemOut},