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When markedfordeath phase through objects
Unless its funny
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1 changed files with 6 additions and 0 deletions
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@ -651,6 +651,12 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE; // force no collide
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}
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if (g_tm.thing->player && g_tm.thing->player->markedfordeath && (K_IsMissileOrKartItem(thing) || thing->type == MT_INSTAWHIP))
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return BMIT_CONTINUE;
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if (thing->player && thing->player->markedfordeath && (K_IsMissileOrKartItem(g_tm.thing) || g_tm.thing->type == MT_INSTAWHIP))
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return BMIT_CONTINUE;
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// Blend-Eye internal noclip
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if ((thing->type == MT_BLENDEYE_GLASS || thing->type == MT_BLENDEYE_SHIELD || thing->type == MT_BLENDEYE_EGGBEATER)
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&& (g_tm.thing->type == MT_BLENDEYE_MAIN || g_tm.thing->type == MT_BLENDEYE_EYE || g_tm.thing->type == MT_BLENDEYE_PUYO))
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