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Define out WPZ turbine bubbles until we actually know why they false-positive
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@ -93,6 +93,8 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo)
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}
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}
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// Not my code, no clue why this doesn't work, John Fucking Madden
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#if 0
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// bubbles if we're underwater
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if (mo->z < mo->watertop && leveltime%10 == 0)
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{
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@ -119,6 +121,7 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo)
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bubble->movecount = bubbleradius;
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P_SetTarget(&bubble->tracer, mo);
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}
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#endif
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}
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void Obj_WPZTurbineThinker(mobj_t *mo)
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