Define out WPZ turbine bubbles until we actually know why they false-positive

This commit is contained in:
AJ Martinez 2023-11-18 22:33:22 -07:00
parent fa7b2f2076
commit e7e2cb93c4

View file

@ -93,6 +93,8 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo)
}
}
// Not my code, no clue why this doesn't work, John Fucking Madden
#if 0
// bubbles if we're underwater
if (mo->z < mo->watertop && leveltime%10 == 0)
{
@ -119,6 +121,7 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo)
bubble->movecount = bubbleradius;
P_SetTarget(&bubble->tracer, mo);
}
#endif
}
void Obj_WPZTurbineThinker(mobj_t *mo)