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Thrust when you extinguish flame shield
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@ -6810,6 +6810,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->kartstuff[k_flamemeter] > flamemax)
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{
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K_FlameShieldPop(player->mo);
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P_Thrust(player->mo, R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy), player->speed);
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player->kartstuff[k_flamemeter] = 0;
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player->kartstuff[k_flamelength] = 0;
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player->kartstuff[k_holdready] = 0;
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