Also dismount DLZ rocket/rideroid if respawning for any reason

This commit is contained in:
toaster 2024-05-02 00:45:28 +01:00
parent f2de83843b
commit e88c162161
2 changed files with 3 additions and 2 deletions

View file

@ -196,6 +196,7 @@ void Obj_playerDLZRocket(player_t *p)
}
if ((p->dlzrocket > 10 && (P_IsObjectOnGround(p->mo) || p->mo->eflags & MFE_JUSTBOUNCEDWALL))
|| p->spinouttimer || p->wipeoutslow || p->tumbleBounces)
|| p->spinouttimer || p->wipeoutslow || p->tumbleBounces
|| p->respawn.state != RESPAWNST_NONE)
Obj_DLZRocketDismount(p);
}

View file

@ -314,7 +314,7 @@ void Obj_RideroidThink(mobj_t *mo)
// if we hit a wall or get hit, get off of the rideroid.
if (pmo->eflags & MFE_JUSTBOUNCEDWALL || P_PlayerInPain(p))
if (pmo->eflags & MFE_JUSTBOUNCEDWALL || P_PlayerInPain(p) || p->respawn.state != RESPAWNST_NONE)
{
Obj_explodeRideroid(mo);
return;