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Splitscreen GP: timer is considered 000 for GAME OVERed players
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@ -26,6 +26,11 @@ constexpr INT32 kHudFlags = V_HUDTRANS | V_SLIDEIN;
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tic_t player_timer(const player_t* player)
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tic_t player_timer(const player_t* player)
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{
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{
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if (player->realtime == UINT32_MAX)
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{
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return 0;
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}
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return K_TranslateTimer(player->realtime, 0, nullptr);
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return K_TranslateTimer(player->realtime, 0, nullptr);
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}
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}
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