Fix missing draw call for DSM_NOTSAVING

This commit is contained in:
SteelT 2023-03-03 23:43:06 -05:00
parent 31e2c1567e
commit e8d6d7f632

View file

@ -1328,6 +1328,7 @@ void ST_Drawer(void)
INT32 buttonx = BASEVIDWIDTH;
INT32 buttony = 2;
K_drawButtonAnim(buttonx - 87, buttony, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_b[1], leveltime);
V_DrawRightAlignedThinString(buttonx - 64, buttony, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_YELLOWMAP, "or");
K_drawButtonAnim(buttonx - 65, buttony, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_x[1], leveltime);
V_DrawRightAlignedThinString(buttonx - 2, buttony, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_YELLOWMAP, "Save replay");