diff --git a/src/k_kart.c b/src/k_kart.c index 4731358eb..2a86f97bb 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2873,9 +2873,9 @@ static void K_HandleTumbleSound(player_t *player) } } -int K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer +INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer { - int ringburst = 10; + INT32 ringburst = 10; (void)source; diff --git a/src/k_kart.h b/src/k_kart.h index fdee34c8a..0c8b3680c 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -45,7 +45,7 @@ void K_DoInstashield(player_t *player); void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved); void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type); void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source); -int K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source); +INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source); void K_DebtStingPlayer(player_t *player, mobj_t *source); void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers); void K_DestroyBumpers(player_t *player, UINT8 amount);