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Cleans up some profilemenu state in M_ResetOptions
This would pollute into M_PlayMenuJam and possibly cause it to play whenever
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parent
751934250c
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3 changed files with 5 additions and 5 deletions
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@ -91,6 +91,8 @@ void M_ResetOptions(void)
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// For profiles:
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// For profiles:
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memset(setup_player, 0, sizeof(setup_player));
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memset(setup_player, 0, sizeof(setup_player));
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optionsmenu.profile = NULL;
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optionsmenu.profile = NULL;
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optionsmenu.profilemenu = false;
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optionsmenu.resetprofilemenu = false;
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}
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}
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void M_InitOptions(INT32 choice)
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void M_InitOptions(INT32 choice)
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@ -54,7 +54,6 @@ void M_FirstPickProfile(INT32 c)
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if (c == MA_YES)
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if (c == MA_YES)
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{
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{
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M_ResetOptions(); // Reset all options variables otherwise things are gonna go reaaal bad lol.
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M_ResetOptions(); // Reset all options variables otherwise things are gonna go reaaal bad lol.
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optionsmenu.profile = NULL; // Make sure to get rid of that, too.
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PR_ApplyProfile(optionsmenu.profilen, 0);
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PR_ApplyProfile(optionsmenu.profilen, 0);
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@ -162,7 +161,7 @@ void M_HandleProfileSelect(INT32 ch)
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if (menutransition.tics == 0 && optionsmenu.resetprofile)
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if (menutransition.tics == 0 && optionsmenu.resetprofile)
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{
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{
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optionsmenu.profile = NULL; // Make sure to reset that when transitions are done.'
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optionsmenu.profile = NULL; // Make sure to reset that when transitions are done.
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optionsmenu.resetprofile = false;
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optionsmenu.resetprofile = false;
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}
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}
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@ -136,7 +136,6 @@ static void M_ProfileEditExit(void)
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else
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else
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{
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{
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M_ResetOptions(); // Reset all options variables otherwise things are gonna go reaaal bad lol.
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M_ResetOptions(); // Reset all options variables otherwise things are gonna go reaaal bad lol.
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optionsmenu.profile = NULL; // Make sure to get rid of that, too.
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}
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}
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PR_SaveProfiles(); // save profiles after we do that.
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PR_SaveProfiles(); // save profiles after we do that.
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