Bail charge add ghost mobj

and scale bump
This commit is contained in:
Ashnal 2025-06-01 18:01:42 -04:00
parent d0225afacb
commit e9770bcf87

View file

@ -70,8 +70,12 @@ void Obj_BailChargeThink (mobj_t *aura)
aura->anim_duration = 999; // This prevents FF_ANIMATE from working, we're gonna animate manually ourselves here
aura->frame = ((player->bailcharge-1)/2); // By syncing the frame with the charge timer here
fixed_t baseScale = 12*mo->scale/10;
fixed_t baseScale = 13*mo->scale/10;
P_SetScale(aura, baseScale);
mobj_t *ghost = P_SpawnGhostMobj(aura);
ghost->renderflags = (ghost->renderflags & ~RF_TRANSMASK)|RF_ADD;
ghost->fuse = 3;
}
}