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Initialize in p_spec.c too + magic number replacement
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1 changed files with 7 additions and 3 deletions
10
src/p_spec.c
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src/p_spec.c
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@ -4420,15 +4420,19 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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// clear the special so you can't push the button twice.
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// clear the special so you can't push the button twice.
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sector->special = 0;
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sector->special = 0;
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// Initialize my junk
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junk.tags.tags = NULL;
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junk.tags.count = 0;
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// Move the button down
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// Move the button down
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Tag_FSet(&junk.tags, 680);
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Tag_FSet(&junk.tags, LE_CAPSULE0);
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EV_DoElevator(&junk, elevateDown, false);
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EV_DoElevator(&junk, elevateDown, false);
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// Open the top FOF
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// Open the top FOF
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Tag_FSet(&junk.tags, 681);
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Tag_FSet(&junk.tags, LE_CAPSULE1);
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EV_DoFloor(&junk, raiseFloorToNearestFast);
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EV_DoFloor(&junk, raiseFloorToNearestFast);
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// Open the bottom FOF
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// Open the bottom FOF
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Tag_FSet(&junk.tags, 682);
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Tag_FSet(&junk.tags, LE_CAPSULE2);
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EV_DoCeiling(&junk, lowerToLowestFast);
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EV_DoCeiling(&junk, lowerToLowestFast);
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// Mark all players with the time to exit thingy!
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// Mark all players with the time to exit thingy!
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