mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'cycle-command' into 'master'
Toggle cvar between multiple values See merge request KartKrew/Kart!688
This commit is contained in:
commit
e9a87aaa43
2 changed files with 123 additions and 73 deletions
190
src/command.c
190
src/command.c
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@ -1024,15 +1024,17 @@ static void COM_Help_f(void)
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/** Toggles a console variable. Useful for on/off values.
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*
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* This works on on/off, yes/no values only
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* This works on on/off, yes/no values by default. Given
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* a list of values, cycles between them.
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*/
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static void COM_Toggle_f(void)
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{
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consvar_t *cvar;
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if (COM_Argc() != 2)
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if (COM_Argc() == 1 || COM_Argc() == 3)
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{
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CONS_Printf(M_GetText("Toggle <cvar_name>: Toggle the value of a cvar\n"));
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CONS_Printf("Toggle <cvar_name> <value1> <value2>...: Cycle along a set of values\n");
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return;
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}
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cvar = CV_FindVar(COM_Argv(1));
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@ -1042,15 +1044,44 @@ static void COM_Toggle_f(void)
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return;
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}
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if (!(cvar->PossibleValue == CV_YesNo || cvar->PossibleValue == CV_OnOff))
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if (COM_Argc() == 2)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("%s is not a boolean value\n"), COM_Argv(1));
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return;
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if (!(cvar->PossibleValue == CV_YesNo || cvar->PossibleValue == CV_OnOff))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("%s is not a boolean value\n"), COM_Argv(1));
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return;
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}
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}
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// netcvar don't change imediately
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cvar->flags |= CV_SHOWMODIFONETIME;
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CV_AddValue(cvar, +1);
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if (COM_Argc() == 2)
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{
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CV_AddValue(cvar, +1);
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}
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else
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{
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size_t i;
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for (i = 2; i < COM_Argc() - 1; ++i)
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{
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const char *str = COM_Argv(i);
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INT32 val;
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if (CV_CompleteValue(cvar, &str, &val))
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{
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if (str ? !stricmp(cvar->string, str)
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: cvar->value == val)
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{
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CV_Set(cvar, COM_Argv(i + 1));
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return;
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}
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}
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}
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CV_Set(cvar, COM_Argv(2));
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}
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}
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/** Command variant of CV_AddValue
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@ -1424,26 +1455,27 @@ const char *CV_CompleteVar(char *partial, INT32 skips)
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return NULL;
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}
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/** Sets a value to a variable with less checking. Only for internal use.
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*
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* \param var Variable to set.
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* \param valstr String value for the variable.
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*/
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static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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boolean CV_CompleteValue(consvar_t *var, const char **valstrp, INT32 *intval)
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{
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boolean override = false;
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const char *valstr = *valstrp;
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INT32 overrideval = 0;
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// If we want messages informing us if cheats have been enabled or disabled,
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// we need to rework the consvars a little bit. This call crashes the game
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// on load because not all variables will be registered at that time.
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/* boolean prevcheats = false;
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if (var->flags & CV_CHEAT)
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prevcheats = CV_CheatsEnabled(); */
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INT32 v;
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if (var == &cv_forceskin)
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{
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v = R_SkinAvailable(valstr);
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if (!R_SkinUsable(-1, v))
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v = -1;
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goto finish;
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}
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if (var->PossibleValue)
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{
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INT32 v;
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INT32 i;
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if (var->flags & CV_FLOAT)
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{
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@ -1464,7 +1496,6 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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{
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#define MINVAL 0
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#define MAXVAL 1
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INT32 i;
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#ifdef PARANOIA
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if (!var->PossibleValue[MAXVAL].strvalue)
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I_Error("Bounded cvar \"%s\" without maximum!\n", var->name);
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@ -1473,52 +1504,26 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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// search for other
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for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
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if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
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{
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if (client && execversion_enabled)
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{
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if (var->revert.allocated)
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{
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Z_Free(var->revert.v.string);
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var->revert.allocated = false; // the below value is not allocated in zone memory, don't try to free it!
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}
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var->revert.v.const_munge = var->PossibleValue[i].strvalue;
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return;
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}
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// free the old value string
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Z_Free(var->zstring);
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var->zstring = NULL;
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var->value = var->PossibleValue[i].value;
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var->string = var->PossibleValue[i].strvalue;
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goto finish;
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}
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goto found;
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if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
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{
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v = var->PossibleValue[MINVAL].value;
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valstr = var->PossibleValue[MINVAL].strvalue;
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override = true;
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overrideval = v;
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i = MINVAL;
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goto found;
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}
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else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
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{
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v = var->PossibleValue[MAXVAL].value;
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valstr = var->PossibleValue[MAXVAL].strvalue;
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override = true;
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overrideval = v;
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i = MAXVAL;
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goto found;
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}
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if (v == INT32_MIN)
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goto badinput;
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valstr = NULL; // not a preset value
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#undef MINVAL
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#undef MAXVAL
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}
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else
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{
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INT32 i;
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// check first strings
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for (i = 0; var->PossibleValue[i].strvalue; i++)
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if (!stricmp(var->PossibleValue[i].strvalue, valstr))
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@ -1550,27 +1555,69 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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// ...or not.
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goto badinput;
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found:
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if (client && execversion_enabled)
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{
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var->revert.v.const_munge = var->PossibleValue[i].strvalue;
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return;
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}
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v = var->PossibleValue[i].value;
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valstr = var->PossibleValue[i].strvalue;
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}
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var->value = var->PossibleValue[i].value;
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var->string = var->PossibleValue[i].strvalue;
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goto finish;
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finish:
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if (intval)
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*intval = v;
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*valstrp = valstr;
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return true;
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}
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// landing point for possiblevalue failures
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badinput:
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return false;
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}
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/** Sets a value to a variable with less checking. Only for internal use.
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*
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* \param var Variable to set.
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* \param valstr String value for the variable.
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*/
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static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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{
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boolean override = false;
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INT32 overrideval = 0;
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// If we want messages informing us if cheats have been enabled or disabled,
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// we need to rework the consvars a little bit. This call crashes the game
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// on load because not all variables will be registered at that time.
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/* boolean prevcheats = false;
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if (var->flags & CV_CHEAT)
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prevcheats = CV_CheatsEnabled(); */
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const char *overridestr = valstr;
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if (CV_CompleteValue(var, &overridestr, &overrideval))
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{
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if (overridestr)
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{
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valstr = overridestr;
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override = true;
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}
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}
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else if (var->PossibleValue)
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goto badinput;
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if (client && execversion_enabled)
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{
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if (var->revert.allocated)
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{
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Z_Free(var->revert.v.string);
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// Z_StrDup creates a new zone memory block, so we can keep the allocated flag on
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if (override)
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var->revert.allocated = false; // the below value is not allocated in zone memory, don't try to free it!
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}
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var->revert.v.string = Z_StrDup(valstr);
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if (override)
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var->revert.v.const_munge = valstr;
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else
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var->revert.v.string = Z_StrDup(valstr);
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return;
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}
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@ -1578,28 +1625,25 @@ found:
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// free the old value string
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Z_Free(var->zstring);
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var->string = var->zstring = Z_StrDup(valstr);
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if (override)
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var->value = overrideval;
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else if (var->flags & CV_FLOAT)
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{
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double d = atof(var->string);
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var->value = (INT32)(d * FRACUNIT);
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var->zstring = NULL;
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var->value = overrideval;
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var->string = valstr;
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}
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else
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{
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if (var == &cv_forceskin)
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var->string = var->zstring = Z_StrDup(valstr);
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if (var->flags & CV_FLOAT)
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{
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var->value = R_SkinAvailable(var->string);
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if (!R_SkinUsable(-1, var->value))
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var->value = -1;
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double d = atof(var->string);
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var->value = (INT32)(d * FRACUNIT);
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}
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else
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var->value = atoi(var->string);
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}
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finish:
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// See the note above.
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/* if (var->flags & CV_CHEAT)
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{
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@ -194,6 +194,12 @@ void CV_ClearChangedFlags(void);
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// returns the name of the nearest console variable name found
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const char *CV_CompleteVar(char *partial, INT32 skips);
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// Returns true if valstrp is within the PossibleValues of
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// var. If an exact string value exists, it is returned in
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// valstrp. An integer value is returned in intval if it
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// is not NULL.
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boolean CV_CompleteValue(consvar_t *var, const char **valstrp, INT32 *intval);
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// equivalent to "<varname> <value>" typed at the console
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void CV_Set(consvar_t *var, const char *value);
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