Seriously, never sliptide while underwater

This commit is contained in:
AJ Martinez 2023-04-08 03:07:34 -07:00
parent 207dd964f4
commit ea0336bf1b

View file

@ -9334,6 +9334,9 @@ static void K_KartDrift(player_t *player, boolean onground)
}
}
if (player->mo->eflags & MFE_UNDERWATER)
player->aizdriftstrat = 0;
if (!K_Sliptiding(player))
{
if (K_IsLosingSliptideZip(player) && player->sliptideZip > 0)