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Seriously, never sliptide while underwater
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1 changed files with 3 additions and 0 deletions
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@ -9334,6 +9334,9 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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}
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}
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}
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if (player->mo->eflags & MFE_UNDERWATER)
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player->aizdriftstrat = 0;
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if (!K_Sliptiding(player))
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if (!K_Sliptiding(player))
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{
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{
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if (K_IsLosingSliptideZip(player) && player->sliptideZip > 0)
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if (K_IsLosingSliptideZip(player) && player->sliptideZip > 0)
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