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Newview hack crash fixes
- Renderer should exist - Player mo should exist
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parent
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1 changed files with 11 additions and 6 deletions
17
src/p_tick.c
17
src/p_tick.c
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@ -787,15 +787,20 @@ void P_Ticker(boolean run)
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// Hack: ensure newview is assigned every tic.
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// Hack: ensure newview is assigned every tic.
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// Ensures view interpolation is T-1 to T in poor network conditions
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// Ensures view interpolation is T-1 to T in poor network conditions
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// We need a better way to assign view state decoupled from game logic
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// We need a better way to assign view state decoupled from game logic
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for (i = 0; i <= r_splitscreen; i++)
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if (rendermode != render_none)
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{
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{
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player_t *player = &players[displayplayers[i]];
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for (i = 0; i <= r_splitscreen; i++)
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const boolean skybox = (player->skybox.viewpoint && cv_skybox.value); // True if there's a skybox object and skyboxes are on
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if (skybox)
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{
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{
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R_SkyboxFrame(i);
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player_t *player = &players[displayplayers[i]];
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if (!player->mo)
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continue;
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const boolean skybox = (player->skybox.viewpoint && cv_skybox.value); // True if there's a skybox object and skyboxes are on
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if (skybox)
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{
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R_SkyboxFrame(i);
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}
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R_SetupFrame(i);
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}
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}
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R_SetupFrame(i);
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}
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}
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}
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}
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