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Use Super Emerald collect sound instead for now
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@ -8218,7 +8218,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_s3k2b, // deathsound
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sfx_s3k9c, // deathsound
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0, // speed
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72*FRACUNIT, // radius
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72*FRACUNIT, // height
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