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Add small bit of gravity for Bubble trap
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1 changed files with 1 additions and 1 deletions
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@ -9320,7 +9320,7 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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else
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else
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{
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{
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mobj->momz = 0;
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mobj->momz = -(FRACUNIT * P_MobjFlip(mobj));
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mobj->destscale = (5*mapobjectscale)>>2;
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mobj->destscale = (5*mapobjectscale)>>2;
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if (mobj->threshold > 0)
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if (mobj->threshold > 0)
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mobj->threshold--;
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mobj->threshold--;
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