From ea4890b4b38915cfb46953cf7843608c5f9b0dda Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 24 Feb 2023 00:08:54 -0800 Subject: [PATCH] Simplify bumper death code flow --- src/k_kart.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 7612a9ef5..c9c2b0f7b 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -4172,12 +4172,9 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers) if (battlecapsules || bossinfo.valid) { player->pflags |= (PF_NOCONTEST|PF_ELIMINATED); - P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER); - } - else - { - P_KillMobj(player->mo, NULL, NULL, DMG_NORMAL); } + + P_KillMobj(player->mo, NULL, NULL, DMG_NORMAL); } K_CalculateBattleWanted();