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Fix broken float flag
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1f00e3fc3f
commit
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1 changed files with 3 additions and 2 deletions
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@ -12111,6 +12111,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
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fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
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{
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const fixed_t finalScale = FixedMul(scale, mapobjectscale);
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const subsector_t *ss = R_PointInSubsector(x, y);
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// Axis objects snap to the floor.
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@ -12119,9 +12120,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
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// Establish height.
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if (flip)
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return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height);
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return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(finalScale, offset + mobjinfo[mobjtype].height);
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else
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return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset);
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return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(finalScale, offset);
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}
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fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
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