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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Partial unlock passwords save gamedata
This commit is contained in:
parent
29d6ad3545
commit
ea62587ccc
1 changed files with 5 additions and 0 deletions
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@ -258,6 +258,7 @@ void f_colors()
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{
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{
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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M_StartMessage("Time for a new look!", "Unlocked all colors. Try not to show off!", NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("Time for a new look!", "Unlocked all colors. Try not to show off!", NULL, MM_NOTHING, NULL, NULL);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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@ -289,6 +290,7 @@ void f_followers()
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{
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{
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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M_StartMessage("Creatures captured!", "Unlocked all followers. Who's your favorite?", NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("Creatures captured!", "Unlocked all followers. Who's your favorite?", NULL, MM_NOTHING, NULL, NULL);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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@ -330,6 +332,7 @@ void f_maps()
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{
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{
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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M_StartMessage("// FIXME don't crash in certification test", "Unlocked all maps. Go see the world!", NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("// FIXME don't crash in certification test", "Unlocked all maps. Go see the world!", NULL, MM_NOTHING, NULL, NULL);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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@ -361,6 +364,7 @@ void f_characters()
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{
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{
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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M_StartMessage("...Is that how you spell it?", "Unlocked most characters. All together now!", NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("...Is that how you spell it?", "Unlocked most characters. All together now!", NULL, MM_NOTHING, NULL, NULL);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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@ -392,6 +396,7 @@ void f_altmusic()
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{
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{
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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M_StartMessage("Wanna listen to some tunes?", "Unlocked all alternate music -- and Stereo Mode!", NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("Wanna listen to some tunes?", "Unlocked all alternate music -- and Stereo Mode!", NULL, MM_NOTHING, NULL, NULL);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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