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Show lagless for all the host's splitscreen players
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2 changed files with 2 additions and 2 deletions
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@ -8406,7 +8406,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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y2 = y;
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if (tab[i].num == 0 && server_lagless)
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if (playerconsole[tab[i].num] == 0 && server_lagless)
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{
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y2 = ( y - 4 );
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@ -495,7 +495,7 @@ void Y_IntermissionDrawer(void)
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y2 = y;
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if (data.match.num[i] == 0 && server_lagless)
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if (playerconsole[data.match.num[i]] == 0 && server_lagless)
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{
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static int alagles_timer = 0;
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patch_t *alagles;
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