mirror of
https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'bot-rubberband-edit' into 'master'
Drastically simplified bot rubberbanding See merge request KartKrew/Kart!604
This commit is contained in:
commit
ea96a33e41
15 changed files with 184 additions and 192 deletions
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@ -290,6 +290,9 @@ typedef struct botvars_s
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UINT8 diffincrease; // In GP: bot difficulty will increase this much next round
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boolean rival; // If true, they're the GP rival
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fixed_t rubberband; // Bot rubberband value
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UINT16 controller; // Special bot controller linedef ID
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tic_t itemdelay; // Delay before using item at all
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tic_t itemconfirm; // When high enough, they will use their item
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@ -2404,6 +2404,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->kickstartaccel = kickstartaccel;
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p->tripWireState = TRIP_NONE;
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p->botvars.rubberband = FRACUNIT;
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p->botvars.controller = UINT16_MAX;
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memcpy(&p->respawn, &respawn, sizeof (p->respawn));
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if (follower)
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127
src/k_bot.c
127
src/k_bot.c
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@ -489,7 +489,6 @@ fixed_t K_BotRubberband(player_t *player)
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fixed_t rubberband = FRACUNIT;
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fixed_t rubbermax, rubbermin;
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player_t *firstplace = NULL;
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line_t *botController = NULL;
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UINT8 i;
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if (player->exiting)
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@ -498,14 +497,17 @@ fixed_t K_BotRubberband(player_t *player)
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return FRACUNIT;
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}
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botController = K_FindBotController(player->mo);
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if (botController != NULL)
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if (player->botvars.controller != UINT16_MAX)
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{
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// No Climb Flag: Disable rubberbanding
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if (botController->flags & ML_NOCLIMB)
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const line_t *botController = &lines[player->botvars.controller];
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if (botController != NULL)
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{
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return FRACUNIT;
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// No Climb Flag: Disable rubberbanding
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if (botController->flags & ML_NOCLIMB)
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{
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return FRACUNIT;
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}
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}
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}
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@ -556,8 +558,8 @@ fixed_t K_BotRubberband(player_t *player)
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// Lv. 1: x0.75 min
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// Lv. 5: x0.875 min
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// Lv. 9: x1.0 min
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// Lv. MAX: x1.0 min
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rubbermin = FRACUNIT - (((FRACUNIT/4) * (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty))) / (DIFFICULTBOT - 1));
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// Lv. MAX: x1.125 min
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rubbermin = FRACUNIT - (((FRACUNIT/4) * (DIFFICULTBOT - player->botvars.difficulty)) / (DIFFICULTBOT - 1));
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if (rubberband > rubbermax)
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{
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@ -572,94 +574,19 @@ fixed_t K_BotRubberband(player_t *player)
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}
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/*--------------------------------------------------
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fixed_t K_BotTopSpeedRubberband(player_t *player)
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fixed_t K_UpdateRubberband(player_t *player)
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See header file for description.
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--------------------------------------------------*/
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fixed_t K_BotTopSpeedRubberband(player_t *player)
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fixed_t K_UpdateRubberband(player_t *player)
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{
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fixed_t rubberband = K_BotRubberband(player);
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fixed_t dest = K_BotRubberband(player);
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fixed_t ret = player->botvars.rubberband;
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if (rubberband <= FRACUNIT)
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{
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// Never go below your regular top speed
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rubberband = FRACUNIT;
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}
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else
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{
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// Max at +20% for level 9 bots
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rubberband = FRACUNIT + ((rubberband - FRACUNIT) / 5);
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}
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// Ease into the new value.
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ret += (dest - player->botvars.rubberband) >> 3;
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// Only allow you to go faster than your regular top speed if you're facing the right direction
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if (rubberband > FRACUNIT && player->mo != NULL && player->nextwaypoint != NULL)
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{
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const INT16 mindiff = 30;
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const INT16 maxdiff = 60;
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INT16 anglediff = 0;
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fixed_t amt = rubberband - FRACUNIT;
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angle_t destangle = R_PointToAngle2(
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player->mo->x, player->mo->y,
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player->nextwaypoint->mobj->x, player->nextwaypoint->mobj->y
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);
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angle_t angle = player->mo->angle - destangle;
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if (angle < ANGLE_180)
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{
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anglediff = AngleFixed(angle) >> FRACBITS;
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}
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else
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{
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anglediff = 360 - (AngleFixed(angle) >> FRACBITS);
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}
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anglediff = abs(anglediff);
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if (anglediff >= maxdiff)
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{
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rubberband = FRACUNIT;
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}
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else if (anglediff > mindiff)
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{
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amt = (amt * (maxdiff - anglediff)) / mindiff;
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rubberband = FRACUNIT + amt;
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}
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}
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return rubberband;
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}
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/*--------------------------------------------------
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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See header file for description.
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--------------------------------------------------*/
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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{
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const fixed_t value = 20776;
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fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
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fixed_t newFrict = frict;
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if (rubberband <= 0)
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{
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// Never get weaker than normal friction
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return frict;
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}
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if (player->tiregrease > 0)
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{
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// Bots will lose all of their momentum without this.
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return frict;
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}
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newFrict = frict - FixedMul(value, rubberband);
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if (newFrict < 0)
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newFrict = 0;
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if (newFrict > FRACUNIT)
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newFrict = FRACUNIT;
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return newFrict;
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return ret;
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}
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/*--------------------------------------------------
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@ -1148,7 +1075,7 @@ static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *
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if (dirdist <= rad)
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{
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fixed_t speedmul = FixedDiv(K_BotSpeedScaled(player, player->speed), K_GetKartSpeed(player, false));
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fixed_t speedmul = FixedDiv(K_BotSpeedScaled(player, player->speed), K_GetKartSpeed(player, false, false));
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fixed_t speedrad = rad/4;
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if (speedmul > FRACUNIT)
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@ -1360,6 +1287,16 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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}
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botController = K_FindBotController(player->mo);
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if (botController == NULL)
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{
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player->botvars.controller = UINT16_MAX;
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}
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else
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{
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player->botvars.controller = botController - lines;
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}
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player->botvars.rubberband = K_UpdateRubberband(player);
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if (player->trickpanel != 0)
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{
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@ -1369,6 +1306,12 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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return;
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}
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if (botController != NULL && (botController->flags & ML_EFFECT2))
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{
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// Disable bot controls entirely.
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return;
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}
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destangle = player->mo->angle;
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if (botController != NULL && (botController->flags & ML_EFFECT1))
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29
src/k_bot.h
29
src/k_bot.h
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@ -88,36 +88,19 @@ fixed_t K_BotRubberband(player_t *player);
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/*--------------------------------------------------
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fixed_t K_BotTopSpeedRubberband(player_t *player);
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fixed_t K_UpdateRubberband(player_t *player);
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Gives a multiplier for a bot's rubberbanding.
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Adjusted from K_BotRubberband to be used for top speed.
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Eases the current rubberbanding value to the
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new one, calculated by K_BotRubberband.
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Input Arguments:-
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player - Player to check.
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player - Player to update.
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Return:-
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A multiplier in fixed point scale.
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The new rubberband multiplier, in fixed point scale.
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--------------------------------------------------*/
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fixed_t K_BotTopSpeedRubberband(player_t *player);
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/*--------------------------------------------------
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict);
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Gives a multiplier for a bot's rubberbanding.
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Adjusted from K_BotRubberband to be used for friction.
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Input Arguments:-
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player - Player to check.
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frict - Friction value to adjust.
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Return:-
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The new friction value.
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--------------------------------------------------*/
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict);
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fixed_t K_UpdateRubberband(player_t *player);
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/*--------------------------------------------------
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@ -471,7 +471,7 @@ static void K_BotItemSneaker(player_t *player, ticcmd_t *cmd)
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{
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if ((player->offroad && K_ApplyOffroad(player)) // Stuck in offroad, use it NOW
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|| K_GetWaypointIsShortcut(player->nextwaypoint) == true // Going toward a shortcut!
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|| player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
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|| player->speed < K_GetKartSpeed(player, false, true) / 2 // Being slowed down too much
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|| player->speedboost > (FRACUNIT/8) // Have another type of boost (tethering)
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|| player->botvars.itemconfirm > 4*TICRATE) // Held onto it for too long
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{
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@ -830,7 +830,7 @@ static void K_BotItemEggmanExplosion(player_t *player, ticcmd_t *cmd)
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--------------------------------------------------*/
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static void K_BotItemOrbinaut(player_t *player, ticcmd_t *cmd)
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{
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const fixed_t topspeed = K_GetKartSpeed(player, false);
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const fixed_t topspeed = K_GetKartSpeed(player, false, true);
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fixed_t radius = FixedMul(2560 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
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SINT8 throwdir = -1;
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boolean tryLookback = false;
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@ -888,7 +888,7 @@ static void K_BotItemOrbinaut(player_t *player, ticcmd_t *cmd)
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--------------------------------------------------*/
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static void K_BotItemDropTarget(player_t *player, ticcmd_t *cmd)
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{
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const fixed_t topspeed = K_GetKartSpeed(player, false);
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const fixed_t topspeed = K_GetKartSpeed(player, false, true);
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fixed_t radius = FixedMul(1280 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
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SINT8 throwdir = -1;
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boolean tryLookback = false;
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@ -946,7 +946,7 @@ static void K_BotItemDropTarget(player_t *player, ticcmd_t *cmd)
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--------------------------------------------------*/
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static void K_BotItemJawz(player_t *player, ticcmd_t *cmd)
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{
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const fixed_t topspeed = K_GetKartSpeed(player, false);
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const fixed_t topspeed = K_GetKartSpeed(player, false, true);
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fixed_t radius = FixedMul(2560 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
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SINT8 throwdir = 1;
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boolean tryLookback = false;
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@ -1165,7 +1165,7 @@ static void K_BotItemRings(player_t *player, ticcmd_t *cmd)
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{
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INT32 saferingsval = 16 - K_GetKartRingPower(player, false);
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if (player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
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if (player->speed < K_GetKartSpeed(player, false, true) / 2 // Being slowed down too much
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|| player->speedboost > (FRACUNIT/5)) // Have another type of boost (tethering)
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{
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saferingsval -= 5;
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@ -2505,19 +2505,19 @@ static void K_drawKartSpeedometer(void)
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{
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case 1: // Sonic Drift 2 style percentage
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default:
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convSpeed = (stplyr->speed * 100) / K_GetKartSpeed(stplyr, false); // Based on top speed!
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convSpeed = (stplyr->speed * 100) / K_GetKartSpeed(stplyr, false, true); // Based on top speed!
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labeln = 0;
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break;
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case 2: // Kilometers
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convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapobjectscale)/FRACUNIT; // 2.172409058
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convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapobjectscale) / FRACUNIT; // 2.172409058
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labeln = 1;
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break;
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case 3: // Miles
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convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapobjectscale)/FRACUNIT; // 1.349868774
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convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapobjectscale) / FRACUNIT; // 1.349868774
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labeln = 2;
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break;
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case 4: // Fracunits
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convSpeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT; // 1.0. duh.
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convSpeed = FixedDiv(stplyr->speed, mapobjectscale) / FRACUNIT; // 1.0. duh.
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labeln = 3;
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break;
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}
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113
src/k_kart.c
113
src/k_kart.c
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@ -1176,9 +1176,15 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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}
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else
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{
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// Applies rubberbanding, to prevent rubberbanding bots
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// from causing super crazy bumps.
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fixed_t spd = K_GetKartSpeed(mobj->player, false, true);
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weight = (mobj->player->kartweight) * FRACUNIT;
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if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
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weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
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if (mobj->player->speed > spd)
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weight += (mobj->player->speed - spd) / 8;
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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weight += 9*FRACUNIT;
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}
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@ -1747,7 +1753,7 @@ static void K_DrawDraftCombiring(player_t *player, player_t *victim, fixed_t cur
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*/
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static void K_UpdateDraft(player_t *player)
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{
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fixed_t topspd = K_GetKartSpeed(player, false);
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fixed_t topspd = K_GetKartSpeed(player, false, false);
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fixed_t draftdistance;
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fixed_t minDist;
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UINT8 leniency;
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@ -1850,7 +1856,16 @@ static void K_UpdateDraft(player_t *player)
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// Draft power is used later in K_GetKartBoostPower, ranging from 0 for normal speed and FRACUNIT for max draft speed.
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// How much this increments every tic biases toward acceleration! (min speed gets 1.5% per tic, max speed gets 0.5% per tic)
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if (player->draftpower < FRACUNIT)
|
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player->draftpower += (FRACUNIT/200) + ((9 - player->kartspeed) * ((3*FRACUNIT)/1600));
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{
|
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fixed_t add = (FRACUNIT/200) + ((9 - player->kartspeed) * ((3*FRACUNIT)/1600));;
|
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player->draftpower += add;
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|
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if (player->bot && player->botvars.rival)
|
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{
|
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// Double speed for the rival!
|
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player->draftpower += add;
|
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}
|
||||
}
|
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if (player->draftpower > FRACUNIT)
|
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player->draftpower = FRACUNIT;
|
||||
|
|
@ -2026,7 +2041,7 @@ void K_SpawnDashDustRelease(player_t *player)
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static fixed_t K_GetBrakeFXScale(player_t *player, fixed_t maxScale)
|
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{
|
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fixed_t s = FixedDiv(player->speed,
|
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K_GetKartSpeed(player, false));
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K_GetKartSpeed(player, false, false));
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s = max(s, FRACUNIT);
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s = min(s, maxScale);
|
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|
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@ -2359,7 +2374,7 @@ void K_KartMoveAnimation(player_t *player)
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{
|
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const INT16 minturn = KART_FULLTURN/8;
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const fixed_t fastspeed = (K_GetKartSpeed(player, false) * 17) / 20; // 85%
|
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const fixed_t fastspeed = (K_GetKartSpeed(player, false, true) * 17) / 20; // 85%
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const fixed_t speedthreshold = player->mo->scale / 8;
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const boolean onground = P_IsObjectOnGround(player->mo);
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@ -2910,7 +2925,7 @@ boolean K_TripwirePassConditions(player_t *player)
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player->growshrinktimer > 0 ||
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player->flamedash ||
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player->hyudorotimer ||
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player->speed > 2 * K_GetKartSpeed(player, false)
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player->speed > 2 * K_GetKartSpeed(player, false, true)
|
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)
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return true;
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return false;
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@ -2928,7 +2943,7 @@ boolean K_WaterRun(player_t *player)
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player->sneakertimer ||
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player->tiregrease ||
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player->flamedash ||
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player->speed > 2 * K_GetKartSpeed(player, false)
|
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player->speed > 2 * K_GetKartSpeed(player, false, true)
|
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)
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return true;
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return false;
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|
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@ -3139,7 +3154,7 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed)
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return finalspeed;
|
||||
}
|
||||
|
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberband)
|
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{
|
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const boolean mobjValid = (player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
|
||||
fixed_t finalspeed = K_GetKartSpeedFromStat(player->kartspeed);
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||||
|
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@ -3156,7 +3171,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / DIFFICULTBOT;
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT + add);
|
||||
|
||||
if (player->botvars.rival == true)
|
||||
if (player->bot && player->botvars.rival)
|
||||
{
|
||||
// +10% top speed for the rival
|
||||
finalspeed = FixedMul(finalspeed, 11*FRACUNIT/10);
|
||||
|
|
@ -3173,14 +3188,14 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
finalspeed = FixedMul(finalspeed, K_GrowShrinkSpeedMul(player));
|
||||
}
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, K_BotTopSpeedRubberband(player));
|
||||
}
|
||||
|
||||
finalspeed = FixedMul(finalspeed, player->boostpower + player->speedboost);
|
||||
}
|
||||
|
||||
if (dorubberband == true && K_PlayerUsesBotMovement(player) == true)
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, player->botvars.rubberband);
|
||||
}
|
||||
|
||||
return finalspeed;
|
||||
}
|
||||
|
||||
|
|
@ -3291,22 +3306,23 @@ SINT8 K_GetForwardMove(player_t *player)
|
|||
fixed_t K_GetNewSpeed(player_t *player)
|
||||
{
|
||||
const fixed_t accelmax = 4000;
|
||||
const fixed_t p_speed = K_GetKartSpeed(player, true);
|
||||
const fixed_t p_accel = K_GetKartAccel(player);
|
||||
const fixed_t p_speed = K_GetKartSpeed(player, true, true);
|
||||
fixed_t p_accel = K_GetKartAccel(player);
|
||||
|
||||
fixed_t newspeed, oldspeed, finalspeed;
|
||||
fixed_t orig = ORIG_FRICTION;
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
if (K_PlayerUsesBotMovement(player) == true && player->botvars.rubberband > 0)
|
||||
{
|
||||
orig = K_BotFrictionRubberband(player, ORIG_FRICTION);
|
||||
// Acceleration is tied to top speed...
|
||||
// so if we want JUST a top speed boost, we have to do this...
|
||||
p_accel = FixedDiv(p_accel, player->botvars.rubberband);
|
||||
}
|
||||
|
||||
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
||||
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
|
||||
// Don't calculate the acceleration as ever being above top speed
|
||||
if (oldspeed > p_speed)
|
||||
oldspeed = p_speed;
|
||||
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), orig);
|
||||
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
|
||||
|
||||
finalspeed = newspeed - oldspeed;
|
||||
|
||||
|
|
@ -3524,8 +3540,11 @@ void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 typ
|
|||
if (( player->spinouttype & KSPIN_THRUST ))
|
||||
{
|
||||
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
|
||||
if (player->speed < K_GetKartSpeed(player, true)/4)
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
|
||||
fixed_t spd = K_GetKartSpeed(player, true, true) / 4;
|
||||
|
||||
if (player->speed < spd)
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(spd, player->mo->scale));
|
||||
|
||||
S_StartSound(player->mo, sfx_slip);
|
||||
}
|
||||
|
||||
|
|
@ -3694,7 +3713,7 @@ void K_ApplyTripWire(player_t *player, tripwirestate_t state)
|
|||
K_AddHitLag(player->mo, 10, false);
|
||||
|
||||
if (state == TRIP_PASSED && player->spinouttimer &&
|
||||
player->speed > 2* K_GetKartSpeed(player, false))
|
||||
player->speed > 2 * K_GetKartSpeed(player, false, true))
|
||||
{
|
||||
K_TumblePlayer(player, NULL, NULL);
|
||||
}
|
||||
|
|
@ -4026,19 +4045,21 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
{
|
||||
mobj_t *th;
|
||||
fixed_t x, y, z;
|
||||
fixed_t topspeed = K_GetKartSpeed(source->player, false, false);
|
||||
fixed_t finalspeed = speed;
|
||||
fixed_t finalscale = mapobjectscale;
|
||||
mobj_t *throwmo;
|
||||
|
||||
if (source->player != NULL)
|
||||
{
|
||||
|
||||
if (source->player->itemscale == ITEMSCALE_SHRINK)
|
||||
{
|
||||
// Nerf the base item speed a bit.
|
||||
finalspeed = FixedMul(finalspeed, SHRINK_PHYSICS_SCALE);
|
||||
}
|
||||
|
||||
if (source->player->speed > K_GetKartSpeed(source->player, false))
|
||||
if (source->player->speed > topspeed)
|
||||
{
|
||||
angle_t input = source->angle - an;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
|
|
@ -4046,7 +4067,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
input = InvAngle(input);
|
||||
|
||||
finalspeed = max(speed, FixedMul(speed, FixedMul(
|
||||
FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)), // Multiply speed to be proportional to your own, boosted maxspeed.
|
||||
FixedDiv(source->player->speed, topspeed), // Multiply speed to be proportional to your own, boosted maxspeed.
|
||||
(((180<<FRACBITS) - AngleFixed(input)) / 180) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
|
||||
)));
|
||||
}
|
||||
|
|
@ -4498,7 +4519,7 @@ static void K_SpawnAIZDust(player_t *player)
|
|||
if (!P_IsObjectOnGround(player->mo))
|
||||
return;
|
||||
|
||||
if (player->speed <= K_GetKartSpeed(player, false))
|
||||
if (player->speed <= K_GetKartSpeed(player, false, true))
|
||||
return;
|
||||
|
||||
travelangle = K_MomentumAngle(player->mo);
|
||||
|
|
@ -5645,7 +5666,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
|
|||
|
||||
mo->player->tricktime = 0; // Reset post-hitlag timer
|
||||
// Setup the boost for potential upwards trick, at worse, make it your regular max speed. (boost = curr speed*1.25)
|
||||
mo->player->trickboostpower = max(FixedDiv(mo->player->speed, K_GetKartSpeed(mo->player, false)) - FRACUNIT, 0)*125/100;
|
||||
mo->player->trickboostpower = max(FixedDiv(mo->player->speed, K_GetKartSpeed(mo->player, false, false)) - FRACUNIT, 0)*125/100;
|
||||
//CONS_Printf("Got boost: %d%\n", mo->player->trickboostpower*100 / FRACUNIT);
|
||||
}
|
||||
|
||||
|
|
@ -6528,14 +6549,16 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
|
||||
cur->angle = R_PointToAngle2(cur->x, cur->y, targx, targy);
|
||||
|
||||
/*if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->bananadrag > TICRATE
|
||||
&& P_RandomChance(min(FRACUNIT/2, FixedDiv(player->speed, K_GetKartSpeed(player, false))/2)))
|
||||
/*
|
||||
if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->bananadrag > TICRATE
|
||||
&& P_RandomChance(min(FRACUNIT/2, FixedDiv(player->speed, K_GetKartSpeed(player, false, false))/2)))
|
||||
{
|
||||
if (leveltime & 1)
|
||||
targz += 8*(2*FRACUNIT)/7;
|
||||
else
|
||||
targz -= 8*(2*FRACUNIT)/7;
|
||||
}*/
|
||||
}
|
||||
*/
|
||||
|
||||
if (speed > dist)
|
||||
P_InstaThrust(cur, cur->angle, speed-dist);
|
||||
|
|
@ -7646,7 +7669,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
if (K_GetKartButtons(player) & BT_BRAKE &&
|
||||
P_IsObjectOnGround(player->mo) &&
|
||||
K_GetKartSpeed(player, false) / 2 <= player->speed)
|
||||
K_GetKartSpeed(player, false, false) / 2 <= player->speed)
|
||||
{
|
||||
K_SpawnBrakeVisuals(player);
|
||||
}
|
||||
|
|
@ -7951,6 +7974,12 @@ static waypoint_t *K_GetPlayerNextWaypoint(player_t *player)
|
|||
|
||||
if (angledelta < nextbestdelta || momdelta < nextbestmomdelta)
|
||||
{
|
||||
if (P_TraceBlockingLines(player->mo, waypoint->nextwaypoints[i]->mobj) == false)
|
||||
{
|
||||
// Save sight checks when all of the other checks pass, so we only do it if we have to
|
||||
continue;
|
||||
}
|
||||
|
||||
bestwaypoint = waypoint->nextwaypoints[i];
|
||||
|
||||
if (angledelta < nextbestdelta)
|
||||
|
|
@ -7997,6 +8026,12 @@ static waypoint_t *K_GetPlayerNextWaypoint(player_t *player)
|
|||
|
||||
if (angledelta < nextbestdelta && momdelta < nextbestmomdelta)
|
||||
{
|
||||
if (P_TraceBlockingLines(player->mo, waypoint->prevwaypoints[i]->mobj) == false)
|
||||
{
|
||||
// Save sight checks when all of the other checks pass, so we only do it if we have to
|
||||
continue;
|
||||
}
|
||||
|
||||
bestwaypoint = waypoint->prevwaypoints[i];
|
||||
|
||||
nextbestdelta = angledelta;
|
||||
|
|
@ -8341,14 +8376,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|||
return 0;
|
||||
}
|
||||
|
||||
p_maxspeed = K_GetKartSpeed(player, false);
|
||||
p_maxspeed = K_GetKartSpeed(player, false, true);
|
||||
p_speed = min(currentSpeed, (p_maxspeed * 2));
|
||||
weightadjust = FixedDiv((p_maxspeed * 3) - p_speed, (p_maxspeed * 3) + (player->kartweight * FRACUNIT));
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
turnfixed = FixedMul(turnfixed, 5*FRACUNIT/4); // Base increase to turning
|
||||
turnfixed = FixedMul(turnfixed, K_BotRubberband(player));
|
||||
}
|
||||
|
||||
if (player->drift != 0 && P_IsObjectOnGround(player->mo))
|
||||
|
|
@ -8394,7 +8428,7 @@ INT32 K_GetUnderwaterTurnAdjust(player_t *player)
|
|||
steer = 9 * steer / 5;
|
||||
|
||||
return FixedMul(steer, 8 * FixedDiv(player->speed,
|
||||
2 * K_GetKartSpeed(player, false) / 3));
|
||||
2 * K_GetKartSpeed(player, false, true) / 3));
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
|
@ -9348,13 +9382,6 @@ void K_AdjustPlayerFriction(player_t *player)
|
|||
else
|
||||
player->mo->movefactor = FRACUNIT;
|
||||
}
|
||||
|
||||
// Don't go too far above your top speed when rubberbanding
|
||||
// Down here, because we do NOT want to modify movefactor
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
player->mo->friction = K_BotFrictionRubberband(player, player->mo->friction);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ INT16 K_GetSpindashChargeTime(player_t *player);
|
|||
fixed_t K_GetSpindashChargeSpeed(player_t *player);
|
||||
fixed_t K_GrowShrinkSpeedMul(player_t *player);
|
||||
fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberbanding);
|
||||
fixed_t K_GetKartAccel(player_t *player);
|
||||
UINT16 K_GetKartFlashing(player_t *player);
|
||||
boolean K_PlayerShrinkCheat(player_t *player);
|
||||
|
|
|
|||
|
|
@ -361,6 +361,12 @@ waypoint_t *K_GetBestWaypointForMobj(mobj_t *const mobj)
|
|||
// remember: huge radius
|
||||
if (closestdist <= rad && checkdist <= rad && finishline != NULL)
|
||||
{
|
||||
if (!P_TraceBlockingLines(mobj, checkwaypoint->mobj))
|
||||
{
|
||||
// Save sight checks when all of the other checks pass, so we only do it if we have to
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the mobj is touching multiple waypoints at once,
|
||||
// then solve ties by taking the one closest to the finish line.
|
||||
// Prevents position from flickering wildly when taking turns.
|
||||
|
|
@ -375,7 +381,7 @@ waypoint_t *K_GetBestWaypointForMobj(mobj_t *const mobj)
|
|||
{
|
||||
if (!P_TraceBlockingLines(mobj, checkwaypoint->mobj))
|
||||
{
|
||||
// Save sight checks for the end, so we only do it if we have to
|
||||
// Save sight checks when all of the other checks pass, so we only do it if we have to
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3693,10 +3693,11 @@ static int lib_kGetKartSpeed(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean doboostpower = lua_optboolean(L, 2);
|
||||
boolean dorubberbanding = lua_optboolean(L, 3);
|
||||
//HUDSAFE
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushfixed(L, K_GetKartSpeed(player, doboostpower));
|
||||
lua_pushfixed(L, K_GetKartSpeed(player, doboostpower, dorubberbanding));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4980,7 +4980,7 @@ void A_DetonChase(mobj_t *actor)
|
|||
fixed_t xyspeed, speed;
|
||||
|
||||
if (actor->target->player)
|
||||
speed = K_GetKartSpeed(actor->tracer->player, false);
|
||||
speed = K_GetKartSpeed(actor->tracer->player, false, false);
|
||||
else
|
||||
speed = actor->target->info->speed;
|
||||
|
||||
|
|
@ -13285,7 +13285,7 @@ void A_JawzChase(mobj_t *actor)
|
|||
{
|
||||
if (actor->tracer->player)
|
||||
{
|
||||
fixed_t speeddifference = abs(topspeed - min(actor->tracer->player->speed, K_GetKartSpeed(actor->tracer->player, false)));
|
||||
fixed_t speeddifference = abs(topspeed - min(actor->tracer->player->speed, K_GetKartSpeed(actor->tracer->player, false, false)));
|
||||
topspeed = topspeed - FixedMul(speeddifference, FRACUNIT-FixedDiv(distaway, distbarrier));
|
||||
}
|
||||
}
|
||||
|
|
@ -13615,7 +13615,7 @@ void A_SPBChase(mobj_t *actor)
|
|||
else
|
||||
{
|
||||
// 7/8ths max speed for Knuckles, 3/4ths max speed for min accel, exactly max speed for max accel
|
||||
defspeed = FixedMul(((fracmax+1)<<FRACBITS) - easiness, K_GetKartSpeed(actor->tracer->player, false)) / fracmax;
|
||||
defspeed = FixedMul(((fracmax+1)<<FRACBITS) - easiness, K_GetKartSpeed(actor->tracer->player, false, false)) / fracmax;
|
||||
}
|
||||
|
||||
// Be fairer on conveyors
|
||||
|
|
@ -13695,7 +13695,7 @@ void A_SPBChase(mobj_t *actor)
|
|||
// Red speed lines for when it's gaining on its target. A tell for when you're starting to lose too much speed!
|
||||
if (R_PointToDist2(0, 0, actor->momx, actor->momy) > (actor->tracer->player ? (16*actor->tracer->player->speed)/15
|
||||
: (16*R_PointToDist2(0, 0, actor->tracer->momx, actor->tracer->momy))/15) // Going faster than the target
|
||||
&& xyspeed > K_GetKartSpeed(actor->tracer->player, false)/4) // Don't display speedup lines at pitifully low speeds
|
||||
&& xyspeed > K_GetKartSpeed(actor->tracer->player, false, false) / 4) // Don't display speedup lines at pitifully low speeds
|
||||
SpawnSPBSpeedLines(actor);
|
||||
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -2999,7 +2999,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
|
|||
clip > -(player->mo->height / 2) &&
|
||||
span > player->mo->height &&
|
||||
player->speed / 5 > abs(player->mo->momz) &&
|
||||
player->speed > K_GetKartSpeed(player, false) &&
|
||||
player->speed > K_GetKartSpeed(player, false, false) &&
|
||||
K_WaterRun(player) &&
|
||||
(rover->flags & FF_SWIMMABLE);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -378,6 +378,8 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT8(save_p, players[i].botvars.difficulty);
|
||||
WRITEUINT8(save_p, players[i].botvars.diffincrease);
|
||||
WRITEUINT8(save_p, players[i].botvars.rival);
|
||||
WRITEFIXED(save_p, players[i].botvars.rubberband);
|
||||
WRITEUINT16(save_p, players[i].botvars.controller);
|
||||
WRITEUINT32(save_p, players[i].botvars.itemdelay);
|
||||
WRITEUINT32(save_p, players[i].botvars.itemconfirm);
|
||||
WRITESINT8(save_p, players[i].botvars.turnconfirm);
|
||||
|
|
@ -657,6 +659,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].botvars.difficulty = READUINT8(save_p);
|
||||
players[i].botvars.diffincrease = READUINT8(save_p);
|
||||
players[i].botvars.rival = (boolean)READUINT8(save_p);
|
||||
players[i].botvars.rubberband = READFIXED(save_p);
|
||||
players[i].botvars.controller = READUINT16(save_p);
|
||||
players[i].botvars.itemdelay = READUINT32(save_p);
|
||||
players[i].botvars.itemconfirm = READUINT32(save_p);
|
||||
players[i].botvars.turnconfirm = READSINT8(save_p);
|
||||
|
|
|
|||
|
|
@ -578,6 +578,15 @@ static boolean P_CrossBlockingSubsector(size_t num, register traceblocking_t *tb
|
|||
// This line will always block us
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tb->compareThing->player != NULL)
|
||||
{
|
||||
if (P_IsLineTripWire(line) == true && K_TripwirePass(tb->compareThing->player) == false)
|
||||
{
|
||||
// Can't go through trip wire.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// passed the subsector ok
|
||||
|
|
@ -728,7 +737,18 @@ static boolean P_CrossBotTraversalSubsector(size_t num, register traceblocking_t
|
|||
return false;
|
||||
}
|
||||
|
||||
if (tb->compareThing->player != NULL)
|
||||
{
|
||||
if (P_IsLineTripWire(line) == true && K_TripwirePass(tb->compareThing->player) == false)
|
||||
{
|
||||
// Can't go through trip wire.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// set openrange, opentop, openbottom
|
||||
tmx = tb->compareThing->x;
|
||||
tmy = tb->compareThing->y;
|
||||
P_LineOpening(line, tb->compareThing);
|
||||
maxstep = P_GetThingStepUp(tb->compareThing);
|
||||
|
||||
|
|
@ -740,10 +760,13 @@ static boolean P_CrossBotTraversalSubsector(size_t num, register traceblocking_t
|
|||
return false;
|
||||
}
|
||||
|
||||
// Treat damage sectors like walls
|
||||
if (tb->compareThing->player != NULL)
|
||||
{
|
||||
boolean alreadyHates = K_BotHatesThisSector(tb->compareThing->player, tb->compareThing->subsector->sector, tb->compareThing->x, tb->compareThing->y);
|
||||
// Treat damage sectors like walls
|
||||
boolean alreadyHates = K_BotHatesThisSector(
|
||||
tb->compareThing->player, tb->compareThing->subsector->sector,
|
||||
tb->compareThing->x, tb->compareThing->y
|
||||
);
|
||||
|
||||
if (alreadyHates == false)
|
||||
{
|
||||
|
|
@ -753,18 +776,16 @@ static boolean P_CrossBotTraversalSubsector(size_t num, register traceblocking_t
|
|||
P_ClosestPointOnLine(tb->compareThing->x, tb->compareThing->y, line, &pos);
|
||||
lineside = P_PointOnLineSide(tb->compareThing->x, tb->compareThing->y, line);
|
||||
|
||||
if (K_BotHatesThisSector(tb->compareThing->player, ((lineside == 1) ? line->frontsector : line->backsector), pos.x, pos.y))
|
||||
if (K_BotHatesThisSector(
|
||||
tb->compareThing->player,
|
||||
((lineside == 1) ? line->frontsector : line->backsector),
|
||||
pos.x, pos.y
|
||||
))
|
||||
{
|
||||
// This line does not block us, but we don't want to be in it.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (P_IsLineTripWire(line) == true && K_TripwirePass(tb->compareThing->player) == false)
|
||||
{
|
||||
// Can't go through trip wire.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
17
src/p_user.c
17
src/p_user.c
|
|
@ -198,7 +198,7 @@ void P_CalcHeight(player_t *player)
|
|||
fixed_t bob = 0;
|
||||
fixed_t pviewheight;
|
||||
mobj_t *mo = player->mo;
|
||||
fixed_t bobmul = FRACUNIT - FixedDiv(FixedHypot(player->rmomx, player->rmomy), K_GetKartSpeed(player, false));
|
||||
fixed_t bobmul = FRACUNIT - FixedDiv(FixedHypot(player->rmomx, player->rmomy), K_GetKartSpeed(player, false, false));
|
||||
|
||||
// Regular movement bobbing.
|
||||
// Should not be calculated when not on ground (FIXTHIS?)
|
||||
|
|
@ -1939,7 +1939,7 @@ static void P_3dMovement(player_t *player)
|
|||
// Make rubberbanding bots slow down faster
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
|
||||
fixed_t rubberband = player->botvars.rubberband - FRACUNIT;
|
||||
|
||||
if (rubberband > 0)
|
||||
{
|
||||
|
|
@ -1969,11 +1969,12 @@ static void P_3dMovement(player_t *player)
|
|||
// allow for being able to change direction on spring jumps without being accelerated into the void - Sryder
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
fixed_t topspeed = K_GetKartSpeed(player, true, true);
|
||||
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
if (newMagnitude > K_GetKartSpeed(player, true)) //topspeed)
|
||||
if (newMagnitude > topspeed)
|
||||
{
|
||||
fixed_t tempmomx, tempmomy;
|
||||
if (oldMagnitude > K_GetKartSpeed(player, true))
|
||||
if (oldMagnitude > topspeed)
|
||||
{
|
||||
if (newMagnitude > oldMagnitude)
|
||||
{
|
||||
|
|
@ -1986,8 +1987,8 @@ static void P_3dMovement(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), topspeed);
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), topspeed);
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
|
|
@ -2256,8 +2257,8 @@ void P_MovePlayer(player_t *player)
|
|||
&& (player->speed > runspd)
|
||||
&& player->mo->momz == 0 && player->carry != CR_SLIDING && !player->spectator)
|
||||
{
|
||||
fixed_t trailScale = FixedMul(FixedDiv(player->speed - runspd, K_GetKartSpeed(player, false) - runspd), mapobjectscale);
|
||||
fixed_t playerTopSpeed = K_GetKartSpeed(player, false);
|
||||
fixed_t playerTopSpeed = K_GetKartSpeed(player, false, false);
|
||||
fixed_t trailScale = FixedMul(FixedDiv(player->speed - runspd, playerTopSpeed - runspd), mapobjectscale);
|
||||
|
||||
if (playerTopSpeed > runspd)
|
||||
trailScale = FixedMul(FixedDiv(player->speed - runspd, playerTopSpeed - runspd), mapobjectscale);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue