Add 2 seconds instead of 5 upon Invincibility hit, in Battle

This commit is contained in:
James R 2022-05-03 21:34:33 -07:00
parent 4fb0dfa9c0
commit eac2aea082

View file

@ -1833,7 +1833,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
boolean force = false;
INT32 laglength = 6;
INT32 kinvextend = 0;
if (objectplacing)
return false;
@ -2006,9 +2005,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// Extend the invincibility if the hit was a direct hit.
if (inflictor == source && source->player->invincibilitytimer)
{
kinvextend = (source->player->invincibilitytimer)+5*TICRATE;
//CONS_Printf("extend k_invincibilitytimer for %s - old value %d new value %d\n", player_names[source->player - players], source->player->invincibilitytimer/TICRATE, kinvextend/TICRATE);
source->player->invincibilitytimer = kinvextend;
tic_t kinvextend;
if (gametype == GT_BATTLE)
kinvextend = 2*TICRATE;
else
kinvextend = 5*TICRATE;
source->player->invincibilitytimer += kinvextend;
}
K_PlayHitEmSound(source, target);