From ead1c59d58ef3032944589bc0008f04d93a893f2 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Sun, 25 Sep 2022 12:41:23 -0400 Subject: [PATCH] Weight dist even less heavily --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index c3badeacd..df01b4e6a 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -7155,7 +7155,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range) if (gametyperules & GTR_CIRCUIT) { - if (player->position > source->position) + if (player->position >= source->position) { // Don't pay attention to people who aren't above your position continue; @@ -7191,7 +7191,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range) continue; } - thisScore = (AngleFixed(thisang) * 2) + (thisdist / 4); + thisScore = (AngleFixed(thisang) * 8) + (thisdist / 32); //CONS_Printf("got score %f from player # %d\n", FixedToFloat(thisScore), i);