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K_RunPaperItemSpawners: always give monitors 3 item types
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@ -500,7 +500,7 @@ void K_RunPaperItemSpawners(void)
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const UINT8 r = spotMap[P_RandomKey(PR_ITEM_ROULETTE, spotAvailable)];
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const UINT8 r = spotMap[P_RandomKey(PR_ITEM_ROULETTE, spotAvailable)];
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Obj_ItemSpotAssignMonitor(spotList[r], Obj_SpawnMonitor(
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Obj_ItemSpotAssignMonitor(spotList[r], Obj_SpawnMonitor(
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spotList[r], 1 + pcount, firstUnspawnedEmerald));
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spotList[r], 3, firstUnspawnedEmerald));
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}
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}
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for (i = 0; i < spotCount; ++i)
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for (i = 0; i < spotCount; ++i)
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