diff --git a/src/p_enemy.c b/src/p_enemy.c index 640f17fac..b1dca873a 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3525,7 +3525,7 @@ void A_AttractChase(mobj_t *actor) if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player)) { S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab, - 255 - 10*actor->target->player->rings + 255 - 20*actor->target->player->rings , NULL); if (actor->target->player->rings == 0)