Fix deathpits not vwooping you around

This commit is contained in:
toaster 2020-09-22 14:43:25 +01:00
parent b41086a094
commit eb48f71f89

View file

@ -4451,18 +4451,10 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
case 6: // Death Pit (Camera Mod)
case 7: // Death Pit (No Camera Mod)
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
if (player->quittime)
G_MovePlayerToSpawnOrStarpost(player - players);
else
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
}
K_DoIngameRespawn(player); // DMG_DEATHPIT eventually
break;
case 8: // Instant Kill
if (player->quittime)
G_MovePlayerToSpawnOrStarpost(player - players);
else
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
K_DoIngameRespawn(player); // DMG_INSTAKILL eventually
break;
case 9: // Ring Drainer (Floor Touch)
case 10: // Ring Drainer (No Floor Touch)