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Change bounce behavior
- Always allow bounce after fast fall - Allow for more bounces - Lose speed on bounces that don't reach max
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1eb1309032
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1 changed files with 14 additions and 6 deletions
20
src/k_kart.c
20
src/k_kart.c
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@ -9311,20 +9311,28 @@ static void K_KartSpindash(player_t *player)
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{
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{
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// Handle fastfall bounce.
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// Handle fastfall bounce.
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const fixed_t maxBounce = player->mo->scale * 10;
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const fixed_t maxBounce = player->mo->scale * 10;
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const fixed_t minBounce = player->mo->scale * 2;
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const fixed_t minBounce = player->mo->scale;
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fixed_t bounce = abs(player->fastfall) / 4;
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fixed_t bounce = 2 * abs(player->fastfall) / 3;
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if (bounce > maxBounce)
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if (bounce > maxBounce)
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{
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{
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bounce = maxBounce;
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bounce = maxBounce;
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}
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}
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else
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if (bounce > minBounce)
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{
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{
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S_StartSound(player->mo, sfx_ffbonc);
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// Lose speed on bad bounce.
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player->mo->momz = bounce * P_MobjFlip(player->mo);
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player->mo->momx /= 2;
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player->mo->momy /= 2;
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if (bounce < minBounce)
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{
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bounce = minBounce;
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}
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}
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}
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S_StartSound(player->mo, sfx_ffbonc);
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player->mo->momz = bounce * P_MobjFlip(player->mo);
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player->fastfall = 0;
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player->fastfall = 0;
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return;
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return;
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}
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}
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