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Flip side properly for objects to go towards.
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1 changed files with 10 additions and 0 deletions
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@ -861,6 +861,16 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
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predict->y += FixedMul(nudgeDist, FINESINE(nudgeDir >> ANGLETOFINESHIFT));
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distToPredict = R_PointToDist2(player->mo->x, player->mo->y, predict->x, predict->y);
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// Flip side, since we want to check for objects to steer towards on the side we're NOT dodging.
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if (gotoSide == 0)
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{
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gotoSide = 1;
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}
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else
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{
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gotoSide = 0;
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}
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}
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if (gotoSide == -1)
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