From 43b1686abf8cb2c4f359415abf3474a32df9f029 Mon Sep 17 00:00:00 2001 From: toaster Date: Wed, 12 Apr 2023 23:08:50 +0100 Subject: [PATCH] Controller rumble if Stairjank is affecting your momentum directioning Uses the same strength as offroad because of how it's functionally equivalent in Sealed Star stages --- src/p_tick.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_tick.c b/src/p_tick.c index fd24f37e4..b7e907e6b 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -782,7 +782,8 @@ void P_Ticker(boolean run) low = 65536 / (3+player->numsneakers); high = 65536 / (3+player->numsneakers); } - else if (player->boostpower < FRACUNIT && P_IsObjectOnGround(player->mo)) + else if (((player->boostpower < FRACUNIT) || (player->stairjank > 8)) + && P_IsObjectOnGround(player->mo)) { low = 65536 / 32; high = 65536 / 32;