Remove defenseLockout debug print

This commit is contained in:
AJ Martinez 2024-01-09 20:31:09 -07:00
parent 1a2a2df383
commit ebc24e886b

View file

@ -8568,7 +8568,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
} }
else if (player->oldGuard) else if (player->oldGuard)
{ {
CONS_Printf("DL set from oldGuard\n");
player->defenseLockout = PUNISHWINDOW; player->defenseLockout = PUNISHWINDOW;
player->oldGuard = false; player->oldGuard = false;
} }
@ -11660,8 +11659,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
} }
else else
{ {
CONS_Printf("DL set from whip release\n");
player->instaWhipCharge = 0; player->instaWhipCharge = 0;
player->defenseLockout = PUNISHWINDOW; player->defenseLockout = PUNISHWINDOW;
if (!K_PowerUpRemaining(player, POWERUP_BARRIER)) if (!K_PowerUpRemaining(player, POWERUP_BARRIER))