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Increase delay granularity for more stable framerate
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1 changed files with 8 additions and 3 deletions
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@ -1731,9 +1731,14 @@ boolean I_CheckFrameCap(precise_t start, precise_t end)
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// If the wait's greater than our granularity value,
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// we'll just burn the couple extra cycles in the main loop
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// in order to get to the next frame. This makes us reach just
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// that much closer to exactly the FPS cap!
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#define DELAY_GRANULARITY 10 // 10ms is the average clock tick of most OS scheduling. (https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdldelay.html)
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// in order to get to the next frame.
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// This makes us get to the exact FPS cap more often.
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// Higher values have more wasted CPU cycles, but the in-game frame performance is better.
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// 10ms is the average clock tick of most OS scheduling.
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// 15ms is a little more than that, for leniency on slow machines. (This helps mine reach a stable 60, at least!)
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// (https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdldelay.html)
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#define DELAY_GRANULARITY 15
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if (wait >= DELAY_GRANULARITY)
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{
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SDL_Delay(wait);
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