Merge branch 'bad-merge' into 'master'

Fix bad merge of !298 (CRLF)

See merge request KartKrew/Kart!300
This commit is contained in:
Sal 2020-07-21 20:08:57 -04:00
commit ec13738233

View file

@ -40,6 +40,22 @@
// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
// mapreset is set when enough players fill an empty server
UINT16 K_GetPlayerDontDrawFlag(player_t *player)
{
UINT16 flag = 0;
if (player == &players[displayplayers[0]])
flag = MFD_DONTDRAWP1;
else if (r_splitscreen >= 1 && player == &players[displayplayers[1]])
flag = MFD_DONTDRAWP2;
else if (r_splitscreen >= 2 && player == &players[displayplayers[2]])
flag = MFD_DONTDRAWP3;
else if (r_splitscreen >= 3 && player == &players[displayplayers[3]])
flag = MFD_DONTDRAWP4;
return flag;
}
player_t *K_GetItemBoxPlayer(mobj_t *mobj)
{
fixed_t closest = INT32_MAX;
@ -1330,15 +1346,19 @@ static void K_DrawDraftCombiring(player_t *player, player_t *victim, fixed_t cur
cury + (P_RandomRange(-12,12)*mapobjectscale),
curz + (P_RandomRange(24,48)*mapobjectscale),
MT_SIGNSPARKLE);
P_SetMobjState(band, S_SIGNSPARK1 + (leveltime % 11));
P_SetScale(band, (band->destscale = (3*player->mo->scale)/2));
band->color = colors[c];
band->colorized = true;
band->fuse = 2;
if (transparent)
band->flags2 |= MF2_SHADOW;
if (!P_IsDisplayPlayer(player) && !P_IsDisplayPlayer(victim))
band->flags2 |= MF2_DONTDRAW;
band->drawflags |= MFD_SHADOW;
band->drawflags |= MFD_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player) | K_GetPlayerDontDrawFlag(victim));
}
curx += stepx;
@ -1566,11 +1586,7 @@ void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
K_FlipFromObject(mo, master);
// visibility (usually for hyudoro)
mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
mo->drawflags = (master->drawflags & MFD_DONTDRAW);
}
// same as above, but does not adjust Z height when flipping
@ -1581,11 +1597,7 @@ void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master)
mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
// visibility (usually for hyudoro)
mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
mo->drawflags = (master->drawflags & MFD_DONTDRAW);
}
@ -1645,7 +1657,7 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
P_SetTarget(&sparks->target, player->mo);
P_SetScale(sparks, (sparks->destscale = player->mo->scale));
K_MatchGenericExtraFlags(sparks, player->mo);
sparks->flags2 |= MF2_DONTDRAW;
sparks->drawflags |= MFD_DONTDRAW;
}
static fixed_t K_RandomFlip(fixed_t f)
@ -3395,7 +3407,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
}
if (translucent)
dust->flags2 |= MF2_SHADOW;
dust->drawflags |= MFD_SHADOW;
}
void K_SpawnDraftDust(mobj_t *mo)
@ -4871,9 +4883,9 @@ static void K_MoveHeldObjects(player_t *player)
cur->flags &= ~MF_NOCLIPTHING;
if (player->kartstuff[k_rocketsneakertimer] <= TICRATE && (leveltime & 1))
cur->flags2 |= MF2_DONTDRAW;
cur->drawflags |= MFD_DONTDRAW;
else
cur->flags2 &= ~MF2_DONTDRAW;
cur->drawflags &= ~MFD_DONTDRAW;
if (num & 1)
P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_LVIBRATE : S_ROCKETSNEAKER_L));
@ -5422,7 +5434,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
//ghost->momy = (3*player->mo->momy)/4;
//ghost->momz = (3*player->mo->momz)/4;
if (leveltime & 1)
ghost->flags2 |= MF2_DONTDRAW;
ghost->drawflags |= MFD_DONTDRAW;
}
if (P_IsObjectOnGround(player->mo))
@ -5449,16 +5461,20 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + player->mo->momz + player->mo->height + (24*player->mo->scale), MT_THOK);
P_SetMobjState(debtflag, S_RINGDEBT);
P_SetScale(debtflag, (debtflag->destscale = player->mo->scale));
K_MatchGenericExtraFlags(debtflag, player->mo);
debtflag->frame += (leveltime % 4);
if ((leveltime/12) & 1)
debtflag->frame += 4;
debtflag->color = player->skincolor;
debtflag->fuse = 2;
if (P_IsDisplayPlayer(player))
debtflag->flags2 |= MF2_DONTDRAW;
debtflag->drawflags = K_GetPlayerDontDrawFlag(player);
}
if (player->kartstuff[k_springstars] && (leveltime & 1))
@ -7426,61 +7442,35 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (G_RaceGametype())
hyu *= 2; // double in race
if (r_splitscreen)
if (leveltime & 1)
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
if (player->kartstuff[k_hyudorotimer] >= (TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyu-(TICRATE/2))
{
if (player == &players[displayplayers[1]])
player->mo->eflags |= MFE_DRAWONLYFORP2;
else if (player == &players[displayplayers[2]] && r_splitscreen > 1)
player->mo->eflags |= MFE_DRAWONLYFORP3;
else if (player == &players[displayplayers[3]] && r_splitscreen > 2)
player->mo->eflags |= MFE_DRAWONLYFORP4;
else if (player == &players[displayplayers[0]])
player->mo->eflags |= MFE_DRAWONLYFORP1;
else
player->mo->flags2 |= MF2_DONTDRAW;
}
else
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
player->mo->drawflags |= MFD_DONTDRAW;
}
else
{
if (P_IsDisplayPlayer(player)
|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyu-(TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
if (player->kartstuff[k_hyudorotimer] >= (TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyu-(TICRATE/2))
player->mo->drawflags &= ~K_GetPlayerDontDrawFlag(player);
else
player->mo->flags2 |= MF2_DONTDRAW;
player->mo->drawflags &= ~MFD_DONTDRAW;
}
player->powers[pw_flashing] = player->kartstuff[k_hyudorotimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_hyudorotimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
player->mo->drawflags &= ~MFD_DONTDRAW;
}
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // dead in match? you da bomb
{
K_DropItems(player); //K_StripItems(player);
K_StripOther(player);
player->mo->flags2 |= MF2_SHADOW;
player->mo->drawflags |= MFD_SHADOW;
player->powers[pw_flashing] = player->kartstuff[k_comebacktimer];
}
else if (G_RaceGametype() || player->kartstuff[k_bumper] > 0)
{
player->mo->flags2 &= ~MF2_SHADOW;
player->mo->drawflags &= ~(MFD_TRANSMASK|MFD_BRIGHTMASK);
}
}
@ -10249,6 +10239,7 @@ static void K_drawKartMinimap(void)
UINT8 *colormap = NULL;
SINT8 localplayers[4];
SINT8 numlocalplayers = 0;
INT32 hyu = hyudorotime;
mobj_t *mobj, *next; // for SPB drawing (or any other item(s) we may wanna draw, I dunno!)
// Draw the HUD only when playing in a level.
@ -10321,6 +10312,9 @@ static void K_drawKartMinimap(void)
for (i = 0; i < 4; i++)
localplayers[i] = -1;
if (G_RaceGametype())
hyu *= 2; // double in race
// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
if (ghosts)
{
@ -10366,8 +10360,8 @@ static void K_drawKartMinimap(void)
if (players[i].kartstuff[k_hyudorotimer] > 0)
{
if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
if (!((players[i].kartstuff[k_hyudorotimer] < TICRATE/2
|| players[i].kartstuff[k_hyudorotimer] > hyu-(TICRATE/2))
&& !(leveltime & 1)))
continue;
}
@ -10649,7 +10643,7 @@ static void K_drawKartFirstPerson(void)
UINT8 *colmap = NULL;
ticcmd_t *cmd = &stplyr->cmd;
if (stplyr->spectator || !stplyr->mo || (stplyr->mo->flags2 & MF2_DONTDRAW))
if (stplyr->spectator || !stplyr->mo || (stplyr->mo->drawflags & MFD_DONTDRAW))
return;
if (stplyr == &players[displayplayers[1]] && r_splitscreen)
@ -10671,9 +10665,9 @@ static void K_drawKartFirstPerson(void)
{
if (stplyr->speed < (20*stplyr->mo->scale) && (leveltime & 1) && !r_splitscreen)
y++;
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
if (stplyr->mo->flags2 & MF2_SHADOW)
splitflags |= FF_TRANS80;
if (stplyr->mo->drawflags & MFD_TRANSMASK)
splitflags |= ((stplyr->mo->drawflags & MFD_TRANSMASK) >> MFD_TRANSSHIFT) << FF_TRANSSHIFT;
else if (stplyr->mo->frame & FF_TRANSMASK)
splitflags |= (stplyr->mo->frame & FF_TRANSMASK);
}