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https://github.com/KartKrewDev/RingRacers.git
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Expose overlays[], overlays.iterate and #overlays to Lua
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parent
c35b2764a1
commit
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1 changed files with 83 additions and 0 deletions
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@ -370,6 +370,79 @@ static int overlay_num(lua_State *L)
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return 1;
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}
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static int lib_iterateOverlays(lua_State *L)
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{
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size_t i;
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if (lua_gettop(L) < 2)
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{
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lua_pushcfunction(L, lib_iterateOverlays);
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return 1;
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}
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lua_settop(L, 2);
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lua_remove(L, 1); // state is unused.
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if (!lua_isnil(L, 1))
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i = K_GetOverlayHeapIndex(*(t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY)) + 1;
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else
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i = 0;
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// overlays are always valid, only added, never removed
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if (i < K_GetNumOverlayDefs())
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{
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LUA_PushUserdata(L, K_GetOverlayByIndex(i), META_OVERLAY);
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return 1;
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}
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return 0;
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}
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static int lib_getOverlay(lua_State *L)
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{
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const char *field;
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size_t i;
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// find overlay by number
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if (lua_type(L, 2) == LUA_TNUMBER)
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{
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// Making a special condition for this as the game contains no overlays by default.
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if (K_GetNumOverlayDefs() == 0)
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return luaL_error(L, "no overlays available in overlays[]");
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i = luaL_checkinteger(L, 2);
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if (i >= K_GetNumOverlayDefs())
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return luaL_error(L, "overlays[] index %d out of range (0 - %d)", i, K_GetNumOverlayDefs()-1);
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LUA_PushUserdata(L, K_GetOverlayByIndex(i), META_OVERLAY);
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return 1;
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}
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field = luaL_checkstring(L, 2);
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// special function iterate
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if (fastcmp(field,"iterate"))
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{
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lua_pushcfunction(L, lib_iterateOverlays);
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return 1;
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}
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// find overlay by name
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t_overlay_t *byname = K_GetOverlayByName(field);
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if (byname != NULL)
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{
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LUA_PushUserdata(L, byname, META_OVERLAY);
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return 1;
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}
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return 0;
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}
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static int lib_numOverlays(lua_State *L)
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{
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lua_pushinteger(L, K_GetNumOverlayDefs());
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return 1;
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}
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static int terrain_get(lua_State *L)
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{
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terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
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@ -564,6 +637,16 @@ int LUA_TerrainLib(lua_State *L)
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lua_pushcfunction(L, overlay_num);
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lua_setfield(L, -2, "__len");
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lua_pop(L,1);
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getOverlay);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, lib_numOverlays);
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "overlays");
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luaL_newmetatable(L, META_TERRAIN);
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lua_pushcfunction(L, terrain_get);
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