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Menus: interpolate Gamemode menu transitions
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1 changed files with 3 additions and 11 deletions
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@ -1212,6 +1212,7 @@ void M_DrawKartGamemodeMenu(void)
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{
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{
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UINT8 n = 0;
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UINT8 n = 0;
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INT32 i, x, y;
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INT32 i, x, y;
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INT32 tx = M_EaseWithTransition(Easing_Linear, 5 * 48);
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for (i = 0; i < currentMenu->numitems; i++)
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for (i = 0; i < currentMenu->numitems; i++)
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{
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{
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@ -1224,16 +1225,11 @@ void M_DrawKartGamemodeMenu(void)
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}
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}
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n--;
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n--;
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x = GM_STARTX - ((GM_XOFFSET / 2) * (n-1));
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x = GM_STARTX - ((GM_XOFFSET / 2) * (n-1)) + tx;
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y = GM_STARTY - ((GM_YOFFSET / 2) * (n-1));
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y = GM_STARTY - ((GM_YOFFSET / 2) * (n-1));
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M_DrawMenuTooltips();
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M_DrawMenuTooltips();
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if (menutransition.tics)
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{
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x += 48 * menutransition.tics;
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}
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for (i = 0; i < currentMenu->numitems; i++)
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for (i = 0; i < currentMenu->numitems; i++)
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{
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{
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INT32 type;
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INT32 type;
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@ -1245,13 +1241,9 @@ void M_DrawKartGamemodeMenu(void)
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if (i >= currentMenu->numitems-1)
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if (i >= currentMenu->numitems-1)
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{
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{
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x = GM_STARTX + (GM_XOFFSET * 5 / 2);
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x = GM_STARTX + (GM_XOFFSET * 5 / 2) + tx;
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y = GM_STARTY + (GM_YOFFSET * 5 / 2);
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y = GM_STARTY + (GM_YOFFSET * 5 / 2);
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if (menutransition.tics)
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{
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x += 48 * menutransition.tics;
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}
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}
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}
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INT32 cx = x;
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INT32 cx = x;
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