From ecb20e8f64c11c7afa877563a38b43ab4640e15d Mon Sep 17 00:00:00 2001 From: James R Date: Tue, 16 Jan 2024 02:24:28 -0800 Subject: [PATCH] Battle: put sting damage condition on zero bumpers instead of zero spheres --- src/k_collide.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_collide.cpp b/src/k_collide.cpp index de19100f4..525248fdf 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -1149,7 +1149,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) bool stung = false; - if (t2->player->rings <= 0 && t2->player->spheres <= 0) + if (t2->player->rings <= 0 && t2->health == 1) // no bumpers { P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO); stung = true;