mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 20:41:46 +00:00
Make shatter blocks intangible to the player, but solid to everything else
This commit is contained in:
parent
ce72421d35
commit
ecf7b6735f
1 changed files with 3 additions and 3 deletions
|
|
@ -7075,15 +7075,15 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 252: // Shatter block (breaks when touched)
|
case 252: // Shatter block (breaks when touched)
|
||||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
|
ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
|
||||||
if (lines[i].flags & ML_NOCLIMB)
|
if (lines[i].flags & ML_NOCLIMB)
|
||||||
ffloorflags |= FF_SOLID|FF_SHATTERBOTTOM;
|
ffloorflags |= FF_BLOCKPLAYER|FF_SHATTERBOTTOM;
|
||||||
|
|
||||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 253: // Translucent shatter block (see 76)
|
case 253: // Translucent shatter block (see 76)
|
||||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
|
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 254: // Bustable block
|
case 254: // Bustable block
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue