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don't let menu inputs slide through the voting screen
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1 changed files with 1 additions and 1 deletions
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@ -1510,7 +1510,7 @@ void Y_VoteTicker(void)
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if ((playeringame[p] && !players[p].spectator)
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&& !voteclient.playerinfo[i].delay
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&& pickedvote == -1 && votes[p] == -1)
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&& pickedvote == -1 && votes[p] == -1 && menuactive == false)
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{
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if (G_PlayerInputDown(i, gc_up, 0))
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{
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