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Scale Shrink time to laser particle size
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1 changed files with 13 additions and 2 deletions
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@ -341,6 +341,7 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
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particle->color = laser->color;
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P_SetScale(particle, particle->scale * 2);
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particle->cusval = particle->scale; // Store for later.
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particle->destscale = 0;
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//particle->momz = 2 * particle->scale * P_MobjFlip(particle);
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@ -535,6 +536,12 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
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owner = pohbee_owner(pohbee);
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prevTimer = victim->player->growshrinktimer;
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fixed_t normalizer = FixedDiv(FRACUNIT, gun->cusval);
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fixed_t scale = FixedMul(gun->scale, normalizer);
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if (gun->type != MT_SHRINK_PARTICLE) // You hit the gun/laser!
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scale = FRACUNIT; // (Which doesn't have a cusval for its original scale, because it never changes)
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if (owner != NULL && victim == owner)
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{
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// Belongs to us. Give us Grow!
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@ -576,17 +583,21 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
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}
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else
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{
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// Bullshit contact. Let 'em off fof free.
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if (scale < FRACUNIT/4)
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return true;
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if (prevTimer > 0)
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{
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// Dock some Grow time.
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// (Hack-adjacent: Always make sure there's a tic left so standard timer handling can remove the effect properly.)
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victim->player->growshrinktimer -= min(3*TICRATE/2, victim->player->growshrinktimer - 1);
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victim->player->growshrinktimer -= min(FixedInt(FixedMul(FRACUNIT*3*TICRATE/2, scale)), victim->player->growshrinktimer - 1);
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S_StartSound(victim, sfx_s3k40);
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}
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else
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{
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// Start shrinking!
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victim->player->growshrinktimer -= 5*TICRATE;
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victim->player->growshrinktimer -= FixedInt(FixedMul(FRACUNIT*5*TICRATE, scale));
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S_StartSound(victim, sfx_kc59); // I don't think you ever get to hear this while the pohbee laser is in your teeth, but best effort.
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if (prevTimer >= 0)
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