Don't request hole punch to self, and don't register local server for hole punching

This commit is contained in:
James R 2020-11-12 17:31:16 -08:00
parent b4e6bc6e67
commit ed96a8b432

View file

@ -1991,7 +1991,8 @@ static void SendAskInfo(INT32 node)
// our address to the host, it'll be able to speak to us. // our address to the host, it'll be able to speak to us.
HSendPacket(node, false, 0, sizeof (askinfo_pak)); HSendPacket(node, false, 0, sizeof (askinfo_pak));
I_NetRequestHolePunch(); if (node != 0 && node != BROADCASTADDR)
I_NetRequestHolePunch();
} }
serverelem_t serverlist[MAXSERVERLIST]; serverelem_t serverlist[MAXSERVERLIST];
@ -6145,7 +6146,7 @@ void NetKeepAlive(void)
MasterClient_Ticker(); MasterClient_Ticker();
#endif #endif
if (serverrunning) if (netgame && serverrunning)
{ {
RenewHolePunch(); RenewHolePunch();
} }
@ -6209,7 +6210,7 @@ void NetUpdate(void)
MasterClient_Ticker(); // Acking the Master Server MasterClient_Ticker(); // Acking the Master Server
#endif #endif
if (serverrunning) if (netgame && serverrunning)
{ {
RenewHolePunch(); RenewHolePunch();
} }