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@ -3409,7 +3409,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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return;
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// If no health, don't spawn ring!
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if (player->rings <= 0)
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if (((maptol & TOL_NIGHTS) && player->spheres <= 0) || (!(maptol & TOL_NIGHTS) && player->rings <= 0))
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num_rings = 0;
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if (num_rings > 32 && player->powers[pw_carry] != CR_NIGHTSFALL)
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