diff --git a/src/p_mobj.c b/src/p_mobj.c index 70bb818b6..7bc00bbfc 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -13813,6 +13813,12 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj) { angle_t remainderangle = (mobj->angle % ANGLE_90); + if (netgame) + { + P_RemoveMobj(mobj); + return false; + } + if (remainderangle) { // Always lock to 90 degree grid.